ES Recruitment Drive
I feel like a lot of the spinning and launching in this replay was done without a real plan of what it was setting up or trying to achieve, so it comes across quite messy. The exception was that jump up to the elevated surface, which was really good at making the fight seem more dynamic and I thought was the highlight of this replay. In the future my advice would be to make sure that you can see your ghost landing in a favorable position whenever you do launch/spin, and that you have enough power to execute whatever attack or trick you're going for comfortably.
Glimpsed