here
devs should be fixing bugs and looking for was to make the game more fun
Just gonna clarify a few things about the existing system.
Originally Posted by Council Member #1if we're going to start changing about the clan war system, it might be a good time to talk about reworking the point system and figuring out a way to rank clans based on wars won, score, etc. instead of having it solely based on activity. i can't imagine it would be too hard to implement, and it could be helpful for future clan leagues and sorting brackets
Clans are ranked by event points, which only active clans are able to get.
Originally Posted by Council Member #2my idea of the clan war system would be something like this. Whoever makes the clan war would have some kind of dropbox of # of matches (5 min - 15 max). Lower the number lower the possible gain of points and opposite of that to the max. No idea how this would be coded, but here goes nothing.
- number of frames won in
- players participating(big emphasis on this)
- dismembers/fractures
- score
- did he DQ or the time run out
- overall score at the end - (a 15-0 would yield more rather than a closer match (9-6))
This level of information isn't recorded. We only know who won and lost.
Originally Posted by Council Member #3I think this is a great idea. Big wars with lots of members are bigger events, so it makes sense that they should be weighted more. I think we should have a min no. of players in wars too. 1v1 and 2v2 aren't really wars, just battles. The min shouldn't be 5 or anything, but 3; on-the-spot wars would be far less frequent with too large of a min, and I think we should be encouraging those on-the-spot wars.
I also agree that wars where one side smashes the other 9-1 (or even victories by a larger margin than 1) should result in more points being doled out.
The current scoring system:
- the clan with the most wins, wins the war
- one member beating lots of different opponents in a war gives more points that repeatedly beating the same opponent
- the more people in the war and the more wins from each person results in a higher overall score (3 people winning 1 game each is better than 1 person winning 3 games)
- points gained from a war determine a clans rank
- points decay over time, but they do not completely decay. The goal here is that the clans at the top of the ladder are the best ones to have a war with. Also if you're at the top, it's because you're working for it, more than just being an inactive clan with lots of points from years ago.
As for the extra stats on the clan page, when someone comes up with a proper layout for the page I could take a look at it (that is if I set up another dev environment).
Can I just add that amount of members participating and winning their matches needs to be accounted for in the formula.
It'd be weird if a clan got top rank for just having one person solo all day, but still it should be a possibility for the willing.
There's been many suggestions of simple yet helpful fixes, such as recording wins and losses next to total amount of wars done, or changing the system to reset every month