Custom ghost
Preface: it works, yet I am currently in no state to continue it nor check for bugs.
The script allows you to:
- Know your position on specific future frame. Main application is knowing your position on the next turn
- Using any player as your ghost
- If you so wish, adjusting the speed of ghost and amount of frames it would wait before starting a new loop
What it does not:
- Showing objects, unfortunately.
- Checking against incorrect values, but you do not need to tweak it much, if at all. Main value you do not want to apply incorrectly is /cg set f.
- Replace ghost. It reads values from ghost cache, so no ghost = no ghost
- Autoupdate ghost form on grab changes
Q to draw ghost, Y to draw all possible ghosts, H to delete.
/cg set id (0/1) for tori/uke specific changes, name or alpha. If in singleplayer and ut = 1, click on a tori and apply specific changes. Otherwise set id to 2 or 3.