Toribash
Holy god what a refresh page pull,

Fun asf but also so weird with the movement pattern being the most crackhead energy, dm's are lovely
really awesome replay, i shall cnc, I'll be nitpicky since it's been a while since I got to talk about ukebash like a nerd but I'll also try to be general with my cnc at the end

The opener is cool, at 950ish I noticed the right leg following a weird line instead of smoothly transitioning into that position and I think it could've done with a bit of refinement. When you push off the ground at 905 your lower body drags behind your upper body and snaps your lumbar a bit, I also thought the way your right arm scrapes the ground, extends out, then pushes off the ground later to be a little weird and I assume that's a mistake. Right pec is a little too contracted for what you're trying to do but you make it work and it's awesomesauce.

At about 840ish your lumbar dies and I'm hesitant to call that a stylistic choice it seems preventable, I also find that buildup for a hip DM to be strange(not bad) and the wrist dm after is so sick, although, I think you were so focussed on those hits that you forgot to move your upper body some more which leads to it awkwardly jolting awake as soon as the wrist breaks. I'm not really a fan of the way you rechamber the leg you kicked the hip with to push uke a bit, I think it's kinda ugly, and the way you use your right arm to push off of his hip and turn looks less like an intentional movement choice and more that you got kinda stuck and needed the help, which is fine but I think the push just looks a little bit sudden. I think the hook on the floor with your leg actually worked against you and made that rotation more difficult to complete rather than aiding in control.

The kick on the floor after and the way you coast under him is so sick, but I find the movement of the left arm during it to be especially unnatural looking, I assume it's a bit more on the utalitarian side. The lumbar dies a wee bit at 703 again however here I think it's more stylistically appropriate and the shove on his armpit is a cool idea lol, though I think it wasn't highlighted enough and easily missed. The double foot launch and the way you correct your form is really satisfying to see with how you coast under him again, though I'm on the fence about the re-chambering of the arm to push him again, I do actually think it's really cool, perhaps my issue with it is the way that you push his leg after with the same arm once again. The way you shoved off of him prior I think pushed you towards a really awesome movement, and sent him in a particular direction, and the push on his leg simply disrupted both of those things but how you continue from it is cool

you lift raise your right arm just a bit too soon at about 607 and it's noticeable in regular playback, the rotation you get off the floor is really sick I think your grounded arm could've done a bit more work on it tho. The way you expand in the air is a little weird and I think caused unnecessary drag on the tori, the push on his face to move him and yourself is sooo sick there's just this absolutely tiny hitch between the placement of the hand and the actual lowering of the shoulder and it's so close to being a perfectly clean motion

No complaints about anything up to the wrist dm, genuinely really sick and the wrist dm is so fucking satisfying. Push on the head feels a little bit forced HOWEVERRRR that boomhit is awesome, wish your right arm moved just a tiny bit during this sequence but it's fine that hit is so satisfying. You extend your right arm later on when also extending the left and it causes your left to buckle a bit, good for power but it does look a bit unrefined. Decap hook looked ugly to me on the first watch but after rewatching it a few times its actually really cool. Last hit is fucking epic but the chest and pec dm is lowk some bullshit lol. I also wanna say I love that you kinda made it look like a double kick even though it wasn't and you sent that arm flying, making it look explosive asf. Also lumbar ded and I'm fairly sure that hit was doable without killing lumbar but it's fine. I think you rotated the chest too early and it diffused the hit a tiny bit, though I assume that was because you wanted to look directly at the carnagesauce

pose is cute I kinda wish it had a tiny bit of balance but it's soo oldschool reminds me of some deejay shit

To speak more generally about the replay to present palatable and useful advice, I think the main thing to pay attention to in future outside of the tiny form errors and movement pre-planning is just that I think you have lots of awesome little movement ideas, but you go from one to the next too late or too soon and don't quite give each individual one the appropriate breathing room to flourish. Like, you complete whatever you intended to do and immediately switch to something else, but I think if you transition between these ideas more slowly and fluidly it'll help actually highlight all the super cool shit you do. also your neck joint lmfao you was lowkey headbanging it kinda looked like you nodded at the end idk if you meant that
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Originally Posted by iris View Post
hello

hello
Last edited by tabby; Jan 28, 2026 at 09:42 PM. Reason: <24 hour edit/bump
and so I thought the replay thread is "dead" now its back to the state of 'dying', anyways here is my cnc

Alright so first off: the opener feels like you accidentally spawned inside a washing machine that was already mid-cycle. There’s a moment early on where your leg clearly changes its mind about being a leg and tries to become a paragraph break. I don’t hate it, but it does read like the limb briefly lost Wi-Fi.

At one point your spine does that thing where it forgets it’s load-bearing and instead chooses to emotionally support the rest of the body. There’s a lot of confidence here for someone whose vertebrae are clearly running a side quest. Respect.

The arm interaction around the early scuffle feels less like a push and more like you politely asking the floor for directions. It answers eventually, but not before your shoulder files a complaint. The pecs are doing overtime—like they clocked in early, clocked out late, and unionized halfway through the replay.

Midsection energy is wild. You’ve got this sequence where the hips say “we’re dancing,” the legs say “we’re fleeing,” and the torso says nothing at all, just stares into the middle distance. Honestly? That dissonance is powerful. Very avant-garde. Very “modern art museum with no labels.”

There’s a hit in the middle that feels like it was choreographed by a raccoon with access to After Effects. Completely inexplicable, deeply satisfying, and I cannot explain why it works—but it does. Physics looked away for a second and you took advantage of it.

Your transitions are fascinating because sometimes you glide between ideas like butter on a hot pan, and other times you teleport emotionally while your body catches up three frames later. It’s giving “buffering… buffering… OH SHIT.”

The aerial moments feel like you briefly remembered gravity exists and decided to argue with it. There’s a split second where everything expands like you’re trying to intimidate a predator, which I assume is tactical. Very primal. Very National Geographic.

Later on there’s a push that doesn’t feel like force so much as peer pressure. Uke didn’t move because of momentum—he moved because the vibe told him to. That’s advanced tech.

One of the impacts absolutely slaps, but the follow-through feels like your skeleton tried to celebrate before the hit finished rendering. Huge energy, slightly premature party popper syndrome. Still bangs.

The final sequence looks like your body is trying to spell a word in cursive but keeps forgetting which letter it’s on. Somehow it still ends in a pose that feels intentional, like you meant to land there even though every joint arrived separately.

Ending stance is unbalanced in a way that feels philosophical. Like you’re saying something about impermanence. Or ankles. Hard to tell.
#ScrollGang the only correct way to play Toribash
nice replay theres some room for improvement in your range of motions when u r doing stuff like u tend to not complete all motions in a wayy but yesyes other than that its cool
top1%of model & lvl10000 meangirl
mothqueen
never heard of this guy you seem pretty good tho you shou;ld join tang
part of the uri-nation rateyourmusic
frog up his ass or something
The first 300 or so frames are quite old. I've always been dissatisfied with not having done anything with it, so here goes.
Attached Files
Echo Sabre.rpl (417.6 KB, 26 views)