Toribash
Original Post
Rule Book with Examples - War Event!
This is the complete Rule Book for the Event - USURPER - THE FIRST WAR. Read it carefully!

MAP and EXPLANATION OF MAP Symbols



Coloring of Territories:

- Orange [NOW WHITE!] - property of NPC characters: Rebels. You must fight the Rebels to gain that territory. If u win, territory become your property and change color to the main color of your side.
- Purple - Zaroon Army
- Blue - Hampa Army

Territory Symbols:



-Starting locations.
- Purple - Zaroon Army; Blue - Hampa Army
At the beginning every player chose which will be his starting location. First Player that applied for event is choosing first. He can choose 1,2,3,4 or 5. When he decides which will be his starting location, second player that applied for event then chooses his starting location, then third, etc... In same way they play turns.
Starting location does not have any special property, it can't be conquered for territory gain, but it counts as a regular territory at the end of the event, during counting of territories.



- Head Quarters
- Purple - Zaroon HQ; Blue - Hampa HQ
If enemy general of different color stand on your HQ territory your whole army suffers immediate defeat! - That is main Victory Condition of the Event!
This territory must be defended at all cost. No other special properties, can be conquered only by enemy, it counts as a regular territory during count out at the end.



- Neutral Territory, property of NPC Rebels. {Will be presented as a white hex}
- 1 K - worth of territory in TC - if u conquer this territory and keep it to the end of the game you will gain that amount of TC. More territories in your possession - more TCs!
- W - Wushu Symbol (there are also Aikido Symbol [A] ) this means that u must fight in this mode in TB game to gain this territory. And Lenshu Symbol - L
- 11 - Number of Territory - Unique number - You use this to announce your movement during game - Example: ''I'm moving to/attacking territory number 11!''

To gain this territory u must fight Rebels (one player from the clan Hung), in the specified mode (Wushu in this example). One Game!. That means u must win to conquer this territory. If u conquer it, it colors changes to purple or blue (depending which army u are). It changes to other color if:
- Other player from enemy side conquers your territory
- You die (in this condition all territories that u possessed by that time returns to Rebels!)

If territory belongs to enemy general and u attack it, there a 2 things that can happen:

1. If general stands on that territory u must fight him!
2. If he is not present on that territory u gain it by default.



- Fortification.
[REMOVED] - No fortifications on map will be present.



- Territory with Item, same rules applies like with territory with TC.
- Item - full color set! (Example: Full Ivory, Full Demon, etc ) Which items are on the territory will be added on the real map.
[Now presented as a text: full [item], it will be tracked which general took and hold possession of this field. If he keeps possession to the end of the event, items are his.



- Special territory condition - Sudden Death!
When u fight on this territory and lose, you lose all your Health points - thus, you lose - you die!



- Special Cards.
When u conquer this territory u gain one special card. These cards comes in two variants: Purple - Attacking cards and Blue - Defending cards.
Conditions of attacking cards can hurt enemy generals, while defending cards help u with some nice advantage.
Examples: Purple card can give u ability to bombard enemy 1 space close to your territory!
Blue card can give u ability to fly over one territory and by that jump 2 spaces in any direction!
When u gain your card it stays in your possession. When u use your card it is removed from the game, so use it wisely! You can use card anytime during your turn. But when the card is used it can't be gain again by reconquering territory with this symbol.
Number will be explained later. It will correspond special condition of the cards pre-set before the starting of the event.


-You can't conquer territory that belongs to general of your army color. You just use that territory to move.
-If u die all territories that was in your possession turns to Rebellious, except those occupied with other generals from your army
-At the end of the week all TC and Items that are in your possession marked by your token on territories is your prize! Same goes if the enemy army is destroyed, or enemy HQ captured!
-----
MOVEMENT and COMBAT

Movement of general



You can move only one space per turn in directions shown. You can't move outside of map.
Moving onto territory with the same color as your army is just move.
Moving onto territory that is different color then your army is considered as attack.

Retreating of a general



If you lose fight u must retreat from the territory u previously occupied. You move one space backward opposite from direction from which u were attacked. toward the number 1. or if its not possible toward number 2. or if that also is impossible toward number 3.
While u retreat u can only move backward onto territory that belongs to your color. You can't execute an ''attack from retreating'' (moving onto different color then your main army color)
Thus, if u can't retreat (u don't have option to move) u are DESTROYED!
Keep this in mind. Don't get cut off from your territory and die alone!
-----
COMBAT

Example of combat - easy understanding through example



In this example you are general of Zaroon Army, you are standing on your territory presented with the red banner. You have that territory in possession, its marked with your red token.[TOKENS WILL NOT BE USED! Just the main color of the army.]
In front of you is enemy general. presented by green banner.

You have joined the server. You have open map in your internet browser. Its your turn to move.
You announce:
''Attacking enemy general on territory 17!

As u can see, territory 17 is Aikido mod. You both enter in game of TB and play 3 games (first to have 2 wins) in mod aikido big dojo.

It happens that u win 2 games.



You advance into territory and conquer it. It now belongs to you. Enemy general must retreat backward (if he can't he is destroyed!) and he lost 1 health bar (out of 3). If he successfully retreated He can counter-attack next turn if he play next.

(if he did win u would stay on your position, but your health bar would be penalized)

Battle Map gets updated in real time. You have finished your turn and u wait for the rest of the players to finish theirs.



Another example - fighting Rebels.


Rebels don't have general, they are only presented with the orange [White] territory. To acquire that territory u need to destroy the rebels on it.



In this example u are general of Hampa Army presented with the green banner. You announce your move and attack territory 16. Its a wushu mode territory so u must fight someone from clan Hung (since we are acting as AI in this game :P). But u fight only one game! [We change this for NPC characters so the game will be quicker during starting phases of the event!]
This time you lost.
But you don't retreat. You stay on your current position. Nothing gained.

(if u did win territory would change color to blue - its called conquering)

VICTORY CONDITIONS OF ENTIRE EVENT

- Total destruction of other army [PRIZE]: 8 K for every 'alive' winning army general + TC from conquered territories
- Conquered enemy HQ [PRIZE]: 10 K for every winning army general + TC from conquered territories + General who conquered enemy HQ will be in Rift graphic novel as a main character!
- To have greater number of territories in possession of your army at the end of event (after 1-2 week(s), depends on the size of the map) [PRIZE]: 5 K for every 'alive' general on the map + TC from conquered territories


----- Special cards that will be used for this event ----

Attacking, Purple:

I - ''Heavy Bombardment'' - destroy 1 health bar of a general 1 space close to your current position
II - ''Touch of evil'' - Corrupt enemy general so he can't move next turn
III - ''Zaroon's slip-gate'' - Teleport one friendly general 1 space close to your current position

Defending, Blue:

I - ''Flying machine - Zeppelin'' - land 2 spaces from your current position
II - ''Rune of fortification'' - Use before fight, make u have already one game won, like u are standing on fortified territory
III - ''Drop of Immortality'' - Use before fight, u can only lose your game if other player ''decap'' u. His greater number of points don't matter.


Some more rules and explanations:

- Two generals can't stand on the same territory. One general can only occupy one space.
- To play this game efficiently u need to have opened internet browser with the page with the Battle Map (smaller and simpler version of the MAP!) and refresh web page when I tell u to do so (I will update in real time during playing turns on the server in TB) while your stay on server
- Listen carefully what I tell u, don't spam in server room, be polite, this event and game are serious. Don't get kicked out of event because ''immaturity''. Don't forget that u represent your clan so act responsible. If u have any question ask I'll help u all the way. We are here to have fun together.
- The amount of TC from the territories that generals hold in their possession at the end of the game will be shared equally among the whole army.
- On territories without sign of a mod (card territory, item territory and starting locations) u can chose which mode u want to play (W, A or L). Rebels are present on card and item hexagonal fields.
Last edited by 8OJ4N; Jan 23, 2011 at 11:08 AM. Reason: <24 hour edit/bump