Toribash
Original Post
Winpointgamerule improvements
Improvement#1:

I suggest to add another optional gamerulesetting ontop of the winpointgamerule , an automated draw if the winpointlimit is not reached when the matchframes run out.

Something like this basically:

if (match.frames == 0 && tori.points < winPoints && uke.points < winPoints) {
draw();
}

This would be very important to make running-to-win pointless.

I want to stress again to make this an optional gamerulesetting besides the winpointsetting as it exists today because i think the setting today have a place in TB ,too, and more options are always nice to have.


Improvement#2:

Please fix the issue with dms and the winpoints somehow. A lot of times, if a dm happens and the points go above the set winpointlimit, a win does not get triggerd which practically forces you to disable dms completly whenever you play with the winpointgamerule.

Improvement#3:
It would be really nice if the player who loses once the opponent hits the winpointlimit is forced into a relaxallstate.Thats just cosmetics but it would represent a knockout much better.I added a script Deminik made years ago which does exactly that,maybe it can be of help.
Attached Files
healthbar_50k.lua (3.7 KB, 2 views)
Last edited by Kane; Apr 14, 2020 at 07:26 PM.