Ranking
Prev Previous Post   Next Post Next
Original Post
Multiple 'rings' in servers. (reduce wait time)
This idea is quite simple really, depends on how the servers are built however.
- More than one fight going on at once in for example a Mushu server where round times are sometimes quite long
- This would be like multiple 'rings' and would only kick in when the server hits over like 6 or 8 people in it.

Key Points too High Light in this Idea

This would allow for more than one match happening in a public Mushu server for example, instead of having huge wait times, we have 4 people fighting 2 separate matches.

However this may not be necessary for mods like judo and jousting where the rounds move really fast already.

Game already is not very graphics intensive, doubling up in some public servers that have higher usage like 6 or 8 people would be possible and would justify people who are ADD and hate waiting.

Right now I'm waiting in lobby, when it would move double speed if this was a feature that auto kicked in, when necessary.

Just an idea .

Env11
-----
Just reviewing some points on here.

This would be more difficult if said person playing has multiple particles.

So if this were too happen there would have too be a standard graphics limit put in place too justify this bottleneck.

Another thing is the camera angle for each ring, ideally the rings would be right beside each other and zooming out would work just fine, however if "q" and "e" were too be used too strafe left and right on the camera system this would eliminate that bottleneck.

Env11
Last edited by Env11; Dec 14, 2016 at 11:13 PM. Reason: <24 hour edit/bump