Toribash
Original Post
Wii
What are the main diferences between Toribash on PC and Toribash on Wii?

BTW I'm new to forums, so if this is the wrong spot, please tell me where it goes WHITHOUT giving me bad rep
Many things.

Replay editor
Hair
No texture uploads
Animated textures
Free customisations
Pay for
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The main difference is that it's on the Wii. Other than cool new features it's the same game it just now carters for a wider audience.
When you get hit, it turns red and the guy who hit him smiles. Or if you get decapped, like two x's as far as I know.
I'm disappointed by the controls. Nabi don't use the Pointer to select joints.
Steering with the control stick can be a pain, when the bow is bend
and I want to pick the hand. Just the option whould be nice!
Camera is allright, Buttons make sense, shaking for boosting is... meh.

The interactive tutorial is really awesome, a clever guide.
And a shame, that there is no WiiSpeak support for voice chat.
Is it that expensive to fit in? Or eat it too much space/Developement-time?
More complex games (in traffic!) like UNO or Endless Ocean use the mic.
And without any background music and limited soundeffects, there would be no prob.
Last edited by Crewmate_old; Jul 11, 2010 at 11:17 PM.
Well the pointer would be hard to use if your hand is shaky, unless you're "pro" at it which I am so that would be a good option.

Also, about the WiiSpeak, I guess they didn't put that since people seemed to be waiting.

And if you shake for boost with the pointer, then the pointer would mess up your place right?
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