If I say something that sounds wrong, please let me know
1. What exactly do we desire? Nothing you can purchase with toricredits has any effect on the mechanics of the game or forum. Participation in that aspect of the game is entirely optional. If you do choose to participate in the economy, it probably comes out of your own vanity, greed, need to feel included, or a mixture of of the bunch. I suppose there is nothing (well, not nothing, but I digress) wrong with that considering it's just fake money and fake things. However...
The role of real money (USD, usually) complicates things. The figure lurking in the background, calling all the shots, is the dollar. Not only do some players choose to accumulate many toricredits to later sell for real money, but the game itself survives, as far as I know, solely on the USD purchases that people make in the shop*. I don't know of any other revenue streams (we selling data?). So, ultimately it's in the game's best interest to make sure people continue to assign value to the superficial aspects of gameplay in order to keep the cash flowing. That brings me back to the subject of desirability--the question is, "is the current state desirable?" and to that you need to add, "is the current state desirable, and for whom?"
(*I just remembered there is also merch now, too)
And I say, for the current players, it is probably fine. The game has seen a declining population in recent years, but the economy is fluid for the most part so it should scale itself to fit the player base. Despite that, I've noticed that the tc/USD exchange rate has gone up slightly but I think it's nothing to worry about. I think that the longer you play the game, the better you get at obtaining toricredits, and more years also just gives you more time to hoard toricredits (I've heard some people do this). Because there are fewer new players joining the game, the old people here naturally end up with more money. That, coupled with new ways to earn toricredits in-game I think are the main reasons for the higher tc/USD rate. Of course, more players in the game would make the economy "faster" for the average person, and you might say that makes it more fun, and that could be desirable for some people. You can draw an interesting parallel between a game like this with a declining player base and a country with a decreasing birthrate, if you feel like comparing a simple game to an infinitely more complex economic system that many people spend their whole lives studying. There's something there, though
As for the game, I don't know what the current cash flows are like compared to what is "desirable." Ask hampa or something. Personally I'd be interested in knowing the figures. I wonder what the rate of players who at some point will make a USD purchase is and what the indicators are for that. I would guess the person's age at the time of account creation is significant. I also guess that the longer person players, the less likely they are to spend USD in the shop (new players = more money?).
2. Like I said, more players would make the economy more engaging, but that's not necessarily an indicator of its health at any single point in time. Long term health, however, would benefit from more players. Eventually you'll end up with the last two stragglers, trading empty set boxes for chronos grips.
3. Honestly, yes. It looks like right now the best way for new players to get toricredits is to play the game every day and collect the rewards. I believe people have said throughout the years that the game has a high early turnover rate (this could just be self-congratulatory bullshit, I have no idea) and keeping the new players engaged long enough for them to start having real fun with it is important. This is also where what I said about the game's best interest returns. It's important for new players to see impressive, older players with fancy colors and interesting textures because that instills in them a desire to at some point make their tori look cool too (and spend some dollars in the process).
4. I mean, if everyone just ends up with 10,000 tc, that's probably fine. I don't think sending everyone 10k will do any good though lol
5. I don't know a single thing about toribash art but it's probably expensive for two reasons: one, maybe there aren't that many texture artists in the game right now, but the ones who are here are quite good? or think they're quite good? And two, newer players are not making a transition to the forums, meaning there just isn't enough demand for cheaper textures to justify taking up an artist's time. Ideally there would be a spectrum of prices, but I guess as long as people are paying these supposedly high fees that artist's are charging, it's fine
6. I don't think they should do that, I hardly ever see anyone playing in those 2500tc rooms. I don't think that would help anything.
I don't know what the plans are for toribash's future, but for best results long term I recommend recruiting more players. I'm interested to see how the new changes to the game will pan out