Original Post
Toribash 3.84 Beta 4
3.84 - Beta 4
http://www.toribash.com/tb_b4.exe - Windows
http://www.toribash.com/tb_b4.dmg - OSX

* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster.

* Chat cache /opt chatcache 0|1|2 (0=off, 1=ATI, 2=Software)
This makes a big chat faster in multiplayer.

* Camera options
1 - Default Cam
2 - Free Cam (press shift+2 to enable Free Orbit Cam, press shift+2 again to toggle targeting sphere)
3 - Uke Cam
4 - Tori Cam

* Camera keyframes are saved in replays
k - start keyframing
Shift+k - clear keyframes

* Camera has a bit of decay on the movements.
* Fixed position of bounty messages
* Autoupdate shouldn't crash the client. This was a big problem on the OSX version and more seldom on Windows.

* Tutorials
- Tutorials now link you to the next tutorial when first accessed
- 'One Minute Tutorial' renamed 'Toribash Tutorial', quickly covers most basic points of toribash
- 'One Minute Tutorial' no longer forwards players to multiplayer server when completed
- 'Basic Training' has the same context, fixed major bugs in the tutorial
- 'Advanced Training' now randomly loads 'bodybreaker' or 'three piece tear', some changes to the instructions, fixed major bugs in the tutorial (new moves are open to suggestion)
- 'Graduation Test' renamed 'Challenge Uke' (due to the theme 'Uke's Revenge' which never happened)
- In 'Challenge Uke', Uke will randomly execute a move against the player. If the player loses, Uke will challenge the player again in the next game. If the player wins, he is forwarded to multiplayer server
- Start a new game before the match ends to end Uke's challenge
- Currently there is no reward for beating Uke in 'Challenge Uke'

* Re-added mouse options (please stop reporting this :P)

Don't post bugs if they are mentioned here in the main post!!

Known bugs:
- No grabby hands in replays [FIXED]
- No grip sphere in replays [FIXED]
- No fractures in replays [FIXED]
- Speedometer/Altimeter don't work in multiplayer
- Multiple tb.exe running if you close and open a couple of times
- ToriShop Uke ghost problem
- Aikido Mod not reset when doing Fight Uke -> Torishop -> New Game
- Ghost/dojo/ground texture blended to white [FIXED]
- Cached chat shows up as white quad (various ways to make this happen)
- Next/Prev replay and auto replay doesn't loop properly [FIXED]
- Fractured Knee + Hold All bug [FIXED]
- Tutorial joint indicators at wrong position [FIXED]
- Tutorial custom joints recolored [FIXED]
- Tutorial 'L' button not disabled [FIXED]
- /opt autoupdate 0 [FIXED]
- No auto screen resolution when changing to full screen

Fixed bugs from beta 3:
- tutorial broken [FIXED]
- cache don't work for environment objects [FIXED]
- SDL cache is cutoff [FIXED]
- Worldbuilder doesn't run [FIXED]
- replay reloads too fast [FIXED]
- Missing end game stats [FIXED]
- SDL cache not refreshed properly [FIXED]
- Ghost cache not refreshed properly [FIXED]
- Mouse over links behave weirdly [FIXED]
- Bounty text on wrong player [FIXED] (needs server update.. don't report this)
- Volume is incorrect for cached replays [FIXED]
- No blue fracture joints during replays [FIXED]
- No red dm joints during replays [FIXED]
- No Emotes during online replays [FIXED]
- Sphere quality on bumpmap heads is just 8 (should be 20) [FIXED]
- Pressing 'e' in Free Orbital Cam causes replay to enter Edit Mode [FIXED]
- Bad keyframe in replays causes Toribash to crash on load or when moving camera [FIXED]
Last edited by hampa; Jan 13, 2010 at 11:11 AM.
Originally Posted by hampa View Post
When you hit edit on a replay, all saved moves from that point onward are wiped, so if your original replay had dance moves and you edited it before the dance started, then those moves would be lost and you would need to redo them.

On the bright side, the original replay will not be affected unless you save over it with the new replay.

No no no, I was creating the replay. I didn't start to edit a replay from my folder.
thnx hampa .

btw, u know the "News" thread?... ya... an alert of the beta should be there.

EDIT: when the replays are done playing... when u first start tb... they dont loop back to the first... they just stop.
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Last edited by nniicckk; Jan 13, 2010 at 06:26 PM. Reason: a test...
Originally Posted by nniicckk View Post

btw, u know the "News" thread?... ya... an alert of the beta should be there.

it doesn't need to be in news
the reason they created this beta release sub forum so they can see it here
instead of in news and having different threads and news
and such
its still beta as usual
since only official releases gets in new