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irc motd download mIRC search on google... and then once downloaded search for toribash irc on gooogle if not working go to this


http://forum.toribash.com/showthread.php?t=686
You Better Get My Damn Ravioli!!! I'm Gonna Unleash the Beast up in this B***H!
Originally Posted by Treacles View Post
Okay, im assuming you have Toribash 3.7 Beta by now...

To start with, go into your Toribash 3.7 folder (Should be at CGame\Toribash-3.7) then go into the Custom Folder and then into your name... There should be a Item.dat file, open it in word. near the bottom of the file is FLAME0, change everything on its line to say this:
FLAME0 0;1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 100.00 5 10.00 10.00 10.00 10.00 10.00 10.00 10.00 0.00 0.00 5.00 10.00 10.00 10.00 0 0 0 0 0 0 0 0 0 0

Go into Single Player and type /lp 0 "Your Name Here" and you should have flames, want to change the way they look? (Currently dont know colour codes sorry) Then use the guide below (The number represents which code, number one would mean the first number on that line etc) Every line is numbers, no words or letters

1 = UnKnown
2 = Spawn Point (Body part)
3 = Center Particle Intensity (internal halo)
4 = Center Particle Intensity
5 = Center Particle Intensity
6 = Alpha (or K value)
7 = Cyan
8 = Magenta
9 = Yellow
10 = Particle Halo size
11 = Flame Length (Seems to be modifier, out of 100%... Theres another length one further on...) Life span of particles
12 = Some kind of Transparency modifier? (1 Seems to be a white glow, no other value seems to change anything)
13 = Flame Size (Start of Flame, bottom)
14 = Flame Size (End of flame, top)
15 = UnKnown
16 = UnKnown
17 = UnKnown
18 = Particle Spread (Parralel with the arms)
19 = Particle Spread (Perpendicular to the arms)
20 = Particle Spread (Parralel with the legs)
21 = Gravity (Parralel with arms)
21 = Gravity (Perpendicular with arms)
21 = Gravity (Parralel with legs)
22 = UnKown
23 = Flame length (This seems to be and ACTUAL length so you can make bigger using this)
24 = Same as 23 (It seems anyways)
25 = Some kind of rotation (1 Seems to be only one that works)
26 = UnKnown
27 = UnKnown
28 = UnKnown
29 = UnKnown
30 = UnKnown
31 = UnKnown
32 = Adds extra flames (Split directions)
33 = UnKnown
34 = UnKnown

(Everything in different colour or Font was filled in by AvWave)

Here is your finished Flame Trail (Or Head)

Picture by Gubbin1

dam i cant make it im an idiot T_T can u make it for me?

http://rapidshare.com/files/204125520/item.dat.html

here is the link pls can u make it for me
<@RedDevil> sup glade :3
* @RedDevil sits on glade
Originally Posted by Mesch View Post
crap
Also could you put ur item down cuz mine wont work

i think that looks so much cooler that the other sreenies!

Dam...still doesn't work.
Could someone with one that does work pm me the file?

Or a screenie without shaders?
[SIGPIC][/SIGPIC]
Gimp is Pimp(tm)

DarkJak's Wide-Range Texture Shop[LINK]

Incognito - [o]
almost worked i saw like a lil fire spit come up and then left\

[Edit] THERE IS: a new way to get flames i think its fixed im trying now[Edit]
OMFG

My computer i dont think it supports them but they work fine
Attached Thumbnails
new way.jpg  
Last edited by Mesch; Mar 2, 2009 at 08:56 PM.
You Better Get My Damn Ravioli!!! I'm Gonna Unleash the Beast up in this B***H!




Look Out World, I'm on FIRE!
ICOF Co-Founder/Leader. "Ten soldiers wisely led will beat a hundred without a head." - Euripedes
Originally Posted by Pikarus View Post




Look Out World, I'm on FIRE!

niiiice dude!
can you copy'n'pase the code from your item thing?
looks epic
check out my YOUshop!
selling crimson torso and force for under 25K!
The flames will look like they do for Pikarus if you have the flame texture activated without actually having the item. They will look like this without it activated.


Copy/paste this into the correct area to get them like the above pictures.
This is how it is in other peoples item.dat's (hampa, veb, Gman80) but they only have it on the head.

0FLAME0 0; 11 100 90 0 1 20 80 200 255 0 10 120 255 255 0 0 0 25 0 0 30 15 2 0 50 0 0 0 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0FLAME1 0; 12 100 90 0 1 20 80 200 255 0 10 120 255 255 0 0 0 25 0 0 30 15 2 0 50 0 0 0 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Heres a better preview of what the flames look like in-game. No shaders though.
Last edited by Suspect; Mar 7, 2009 at 07:42 AM.