Originally Posted by
xAR1ELx
why would you want this done? thats so stupid to make textures 500, just wait, there is a reason why there is a belt rank at 50,000 games. trust me. by then youll have joint textures and a full set. im for 25 tc a game tho instead of 10
I have to agree that 10tc per win is low. The rate at which players are rewarded for wins, vs the cost of items, it can quickly become dis-heartning. You almost need to pay into the game by buying tc, which is not possible for many young players. They then can turn to marketing, which also isn't everyones forte, for making extra tc. The few with Photoshop skills are privileged and can get ahead more quickly.
New users could be given an initial amount of tc when they start out, and they could do basic customizations, but I can already see how that could be abused. I suppose TB could track ip addresses and limit the amount of accounts per ip address to counter. Many games, ie, Need for Speed, will give you an initial amount, so you can buy a car, and put a couple of upgrades on it to get started.
All in all, it is not easy to improve on this situation. More tc more quickly will likely cause inflation, which a lot of effort is being put in to avoid.
Patience and perseverance are key in this game. People who can't develop and demonstrate these character traits will likely not last anyways, because of the sheer nature of this great and awesome game. There may be room to improve on this situation, but we have to tread lightly on this subject, as it is a fragile balance we are playing with.