Original Post
Async game play / pbp in ressence | next/mobile
Ive been thinking what would be a manageble way to play toribash in short bursts on the go, during commute to work for example,

Without too drastic changes of game play (turning the whole thing into mini bash)


You are matched to an opponent

Physics is simulate on your device, You make your move, joints are saved server side and pushed to your opponent

Opponent gets a notification that you made your move (Space) and the game is waiting for him to make a move

He commits his move, and the Physics is resolved on his device

Game sends a notification that turn is resolved and you can send your next move

And it goes on like that
Reaction time can be implemented like 30 minutes No move is sent - the game progresses as he Space and you recieve notification, you chech the game and Physics is resolved on your end

If both are spaced then game Space it anyway, to ensure matches are enable and would not last infinity

Also, some server side resolution can be added that if match is abandoned by both of players for more than x hours/days, then replay data is resolved by score or Physics is run on server (probably a good ddos idea)

But yeah, i think this sort of timing will allow for much more players to play/return to the game

And focus monetization on customizeable stuff as usual
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15