Originally Posted by
sir
You can request clan deletion any time. Keep in mind that when clan gets deleted, all its members are also kicked. Only legendary clans get the privilege of keeping members (and in-game tags) after dying. There's a reason CS have decided to give clans a two-month preparation period so you could decide whether you want to boost your activity, ignore the changes and hope for the best or decide to ask for removal.
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Well, that's your choice. But that'd also mean your clan will have its official status removed once you completely fail the check or after three warnings. That, of course, if your clan isn't made legendary.
We're well aware. Still better than becoming unofficial clan after ~10 years, three names as official clan, merging with other clan and so on, at least for me. If [re] dies then well, it'll just mean the last reason to enter this place and check it will be gone. Discord killed toribash IRC anyway so we might as well move on other IRC server, no point in checking forums from time to time or playing if [re] is gone.
Originally Posted by
sir
I considered adding an inactive rank that would be ignored during checks but decided not to do it for several reasons:
- It would have still had a member limitation
- Users with clan management perms may forget to add users to inactive rank and then start requesting their clans to be re-checked which slows down the check process
First point is the main reason why the idea of inactive ranks was scrapped in favor of giving max points for activity when a clan has at least half of its members active - that's essentially exact same thing. There's also a minor possibility of users who you think are inactive may play for a few days once a month but not tell anyone - in the case of inactive rank being a thing those games would be ignored but now they're not.
For me that's still better than nothing. I don't expect 1handclap to log in since his last log in was in 2012, but totally won't kick him. However, this kind of scenarios probably isn't common for all clans, so the actual system for inactivity tier should be robust enough to be useful for all clans AND hard to exploit. Which totally is possible to do, but it needs effort & devs time.
There are many ways to approach it - to have a tier which automatically removes player from it if he plays more than 10 games in a month for example. Or if he makes more than 10 posts. Or some kind of combined metric. Sky is the limit, it certainly is possible to tweak idea of "inactivity tier" so that it actually works and is not too annoying.
If you wanted you could even add special modifiers which leaders could apply to the ranks: like the "warrior" modifier which grants 1.5x amount of points from fights from people from this rank. And "community guy" modifier which you could grant to the rank where members who are marketeers or SP players are, it'd grant 1,5x points from forum activity. And "inactive" modifier which you could add to the rank where inactive people are kept, which would result in each of them counting as only like 0.5 of a player for calculations. This way it wouldn't be so strict but allow many of us to solve our issues and be also pretty fun for clan members in general (especially from new clans).
Originally Posted by
sir
I may slightly out-of-touch when it comes to clans, but I don't remember any single clan that got official while having a non-existent in-game presence. The fact that old activity checks were so bad that a clan could pass it by accidentally making a few posts a week prior to a check, have no users playing in game - and only get warned for that doesn't mean that we shouldn't ever start checking activity the proper way. Keeping the official status has to be equally hard to receiving it. It's a pity that some old clans are going to get deofficialized as a result, but it also means that their members also don't care enough. I mean, there's only a few clans that aren't passing the check now but have max points for forum activity. CS aren't particularly opposed to slightly raising the amount of points given for clan activity to make it equal to required ingame activity and we'll probably end up doing exactly that before running the initial check in September (you know, duck is checking clans' progress almost daily to see the trends) - but currently it wouldn't save anyone. Out of clans that'd fail the check if it was ran today there's one clan that'd get max points for forum activity - but they also have absolute lack of in-game activity. And I'm sorry, but Toribash is a game, not a social network. If you have a clan, you're expected to play the game - at least a little. Yes it gets boring over time (just like any game would), but you can still keep talking to friends you've made in Toribash even without a clan, be it IRC, discord, any other messenger or a thread on this forum. You don't need a whole separate board to make ~50 posts per month.
I remember many staff/marketeers/replaymakers clans staying alive for years despite lack of in-game presence though. That was a standard back a few years ago. I agree all clans who were becoming official had to be active in-game, but to stay official for years - often it was enough to be active on IRC & forum.
I don't actually hate current way of splitting points as long as they do not punish clans which for whatever reasons want to keep inactive players in the clan (which, looking at this thread, is pretty common, although [re] is clearly an extreme case here). If we could clearly state that these players are inactive: we won't be getting any points if they post/play/anything, BUT they also do not count towards the games-per-member requirements, they would be fine. But this proposed system basically requires us to either kick people we don't want to kick (even though they are inactive) OR become unofficial. If that's the choice, then again - we'll rather be moved to dead clans and get our [re] butchered.
I do not see how clans having inactive members actually hurts anybody at this point. Most of these people are not going back anyway, and if they ever do - having their clan still around might be the only thing which will convince them to stay. But you can see our toriclan page - our inactive members are vast majority, but we (remaining active members who keep hanging on IRC and actually are even willing to play if that's enough to keep the clan official - with current system punishing for inactive members it's not) want to keep them just for the sake of history. Or go down with them if that's the only choice after all these years :)
I do not oppose the idea of forcing us to play - I oppose the idea of having to get rid of inactive members to stay alive. If we could have "inactivity" rank to keep our long-gone clanmates which we still cherish as they are part of our history- that is fine, rest of us who still are around will have to work harder to stay alive. And it's perfectly understendable.
Last edited by Thrandir; Jul 12, 2018 at 11:52 PM.