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Original Post
Knock Out mechanic
A KO feature for toribash (and toribash next) would be really interesting.

It wouldn't work for every mod, but for competitive mods such as boxingleague.tbm, s_mma_tfc2.tbm, it would change how people play in those kind of mods. A KO feature should have a damage threshold so that the player can decide how much points it requires to take down a tori temporarily or permanently. Each part of the body should have a KO damage threshold, allowing the player to decide how much force it requires to take down a tori depending on the location of the impact.

There are 2 types of Knockout types I'd like to see implemented into the next update.

The first one is the temporarily KO. If the move hits hard enough for a temporarily KO, the tori that receives the hit will be forced to relax all for a certain amount of frames (should allow the player to adjust the amount of frames the tori is unable to move). During this time, the attacker will be able to dish out as much damage before the defender is able to move again.

The second KO ends the match. It has a higher KO threshold than the first type of KO. If a move hits really hard, then the defender is knocked out permanently, ending the match and resulting in the attacker winning the round. Even if the defender has more points than the attacker, a permanent KO will not take any of that into consideration. Other moves such as slams should be able to KO a tori if done hard enough.
Last edited by Vertex; Dec 30, 2020 at 06:26 PM. Reason: Missed out some stuff
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