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FEARKIDO, MOONKIDO, GREYKIDOFIXED - Aikido mods improved!
formally INTRODUCING

fearkido.tbm by Fear

moonkido.tbm by Moonshake

greykidofixed.tbm by Moonshake


Each mod here contains certain adjustments to the beloved aikido mods which should reduce randomness and further competitive play:
  • aikidobigdojo -> fearkido
  • aikido -> moonkido
  • greykido -> greykidofixed
Summary of the differences:

fearkido (or click here if you want)
  • Fracture threshold: 250 -> 280
  • Dismember threshold on wrists and ankles: <default> -> 1200
  • Ring size: 800 -> 820
  • Turnframes: 500 -> 520, a 20-frame turn is added to the end of the usual run
moonkido
  • Same fracture threshold, dismemberment threshold as what can be found in fearkido
  • Ring size: 450 -> 470
  • Everything else remains the same as what can be found in aikido.tbm
greykidofixed
  • Same fracture threshold, dismemberment threshold as what can be found in fearkido
  • Height of the exterior pads are raised 0.05 units: 0.125 -> 0.175
  • Everything else remains the same as what can be found in greykido.tbm
Explanation for changes:
  • Since a feature of high-level aikido play is the "clap" opening and its variants, it is common for a pair of hands on the same side to end up grabbing the respective opponent's wrist, which can create a wrist dismemberment in a manner that is hard to predict. Fear took it upon himself to solve this issue by raising the dismemberment threshold on wrists.***
  • The threshold was raised for ankles as well, since an ankle can occasionally dismember upon impact (usually after recovering from a lift/suplex).***
  • The ring size was given a small increase of 20 units, to give the player a little more of a chance to save themselves from disqualification.**
  • The timer was increased by 20 units, and the last turn will be 20 frames long, to give the player a little more of a chance to collect damage points (if needed).*
  • The greykido pads were increased from 0.125 units to 0.175 units since a common issue with greykido is the player's foot clipping through the pad and disqualifying themselves underneath.*
Explanation key:
* - applies to fearkido
* - applies to moonkido
* - applies to greykidofixed

Ideally, the play of the mods should remain the same as what you can expect. These are merely competitive optimizations to, (as previously stated), minimize randomness so a player's skill has a better opportunity to shine.

You can already find fearkido being used in bet servers, replacing aikidobigdojo, and the mod already has over 1000 games played. Out of inspiration, I have made similar adjustments to make aikido and greykido better. I have tested both mods in my own server (under -_test.tbm names) and have received positive feedback from those who participated.

Thanks to Fear for being the first to make such changes.
Last edited by Moonshake; Jun 30, 2023 at 04:51 PM.