compression throttle: Nice fluid motion and a natural-looking uppedcut which could've done some real damage if you would've been closer to Uke. Your legs are a bit twitchy right after that, and the transition from the spin to the final kick overall is abrupt. You assume an awkward pose very minimalistically, in stark contrast with the smooth opener. The sole knee DM is really anticlimactic, I think.
enzyme 2 ure hart: The spinning in the beginning is slightly stiff with both arms and legs completely straight to the sides. The awkward-looking detail is the fully contracted right hip near the end of the first revolution. You also ghost your right arm through your right leg at around 430, and your left forearm through your right leg at 130. Leg movement around that frame is a bit stiff too, with the same fully contracted position. The manipulation you do with your hand looks nice and nimble, but the kick in the beginning seems rather plainly to be a failed attempt to dismember... something, I'm really not sure what with where you're aiming it. The kick that you split Uke with is alright, if a little short. You might want to experiment with kicking with the other leg that's further from Uke. You can edit some more frames in, I'm sure you know how. Even though it leaves an unfulfilling assortment of DMs, I kind of like how you rip Uke's arm off against the kick, usually rip DMs look wimpy. I gather you don't do poses, which is plain to see here.