Originally Posted by
Water
oh, so you finally finished that opener?
I think a more powerful jump could lead to better possibilities.
if you're talking about the opener, a more powerful jump could lead to flying away, if thats what you mean by possibilities.
I also noticed that your arms were held mostly for the whole opener, which seems unnatural to me.
I don't understand how thats bad, this particular opener is pretty generic and usually has stiff arms.... people seem to care a lot about the whole stiff arms thing, and honestly its not bad at all given the right situations, like this one here. it seems a lot of replaymakers have this really weird bandwagon thinking about most stuff, and it's kinda really annoying. in a game where you can do almost limitless stuff, why bother with stupid traditions? eh.
Later, after the split, to my disappointment, you didn't decap uke
why is this a negative thing?
the opener, as mentioned before, is generic, but opens up nicely into a set of spins and twists and whatnot that look pretty baller yo. the dms and whatnot were cool too, I really like the way you extended your wrist and arm when you grabbed the torso before pulling it back to get the kick. I don't like the last kick/transition to pose though, the transition was just too sudden for me, idk.