Promoting competitiveness on Toribash.
This is both [Game] & [Community].
About a month ago Scourge & I were talking about the kind of game Toribash is trying to be and the kind of game it could be (and should be, in my opinion). The main point of discussion was about competitiveness in Toribash. I don't know if he still shares the same opinion but we both believed that Toribash has the potential to go fully competitive and how it would be a much better game if it did.
I am sure a lot of you remember Les Duncan's commentries over high skilled Toribash matches. I think it's pretty obvious he was trying to push a competitve atmosphere on Toribash and I, for one, really enjoyed watching tense matches with commentary, high duels and bets. Those videos honestly made Toribash look so much better than what it actually is. Duels, bets and high skill mods are what keep this game active with users who stick around.
I believe the issue lies in the fact Toribash wants to appeal more to new members than it does to long-term players. The result is players who have only played the game for a few weeks leaving it and not returning because all they saw of it was a fighting game with mods and a customizable character, which is exactly what it is right now: a game that gives you no reason to return. Instead, Toribash could present new players with the competitive aspect of things: skill mods, duels/bets (or risking tc in general) and even replay making. These three things are the only things that are keeping most of the older plays around (with the exception of the forum). I could see this game gaining much more popularity in the future once people realise there is a point to it and that you can actually get really good and begin earning.
Feel free to ask me questions and add to this. I will answer as best as I can.