Hey,
Having done some research, ive found that i could most probably run shaders through software emulation, Such as swiftshader.
Only problem, is swiftshader is for D3D, has anyone seen/heard of any software shader emulators for OpenGL ?
So I did a little research and Mesa is a software OpenGL implementation and that might well allow you to use the assembler based shaders on the CPU, however I'm not sure about that. It's worth a try though, and worst case sceneroy your back to where you started. Though from some people who have used it, they say it seems to work pretty well
Now I know my abc's! This user title is the property of SkulFuk.
Join Date: Apr 2007
Nov 20, 2009
Originally Posted by War_Hero
Theres already a thread about this. Also, there is a reason that shaders use GPUs rather than CPUs.
Plus the fact that toribash tends to rape your CPU already, this wouldn't really be viable unless you had an insane CPU and a very shit GPU... in which case why build a pc like that? :P