Summary
A small in-game “Mod Guide” button that, when clicked, displays instructions for the current mod. This would let mod creators provide players with mode-specific tips and rules directly in the game, making it easier for newcomers to understand unique gameplay styles.
This would be an alternative to the "Message of the Day" button in modmaker, which has limited functionality and can clutter the chat.
Possible Implementations
1.Conditional Button with a drop-down menu: Appears on player screen only if the mod creator added a guide via ModMaker.
2.Always-On Button with a drop-down menu (Probably easier to Implement): Always visible, displaying either the mod’s guide or a default “No guide for this mod” message.
An option to hide the button could also be added so that people who already know how to play the game don't have to see it anymore.
What could the guide window look like/what could it contain?
1. Space for text.
2. Space for a small infographic (max. 256x256px)
Adding a small image allows the mod creator to quickly illustrate the mechanics or rules of the mod. This is a good solution when a verbal description proves impractical and requires too much text.
Example:
Reasoning Behind the Feature
1.Shifting the burden of creating game tutorials from developers to modmakers (most of us probably don't mind anyway).
The ability to add a short guide is more of a convenience than a burden for the Modmaker.
When it comes to tutorials, TB devs never had much room to maneuver anyway.
You can teach players the basics of movement and explain the game interface but this is just initial phase.
After that phase Toribash quickly branches into thousands of unique mods, each with its own rules and nuances.
Giving modmakers the ability to provide their own guides seems like a more organic solution.
2.Better experience for beginner players (may improve player retention).
Many of us remember our first moments in Toribash: the first moves, the funny poses, the “noobclaps,” the clumsy attacks, the process of figuring out how everything worked, experimenting, and simply having fun with friends.
After this initial phase, beginner players usually come across popular competitive mods before anything else. This is where the problems begin.
Beginner players don’t know the rules of these mods and have no guide at hand to explain the basics of how they work. They don’t know that, for example, a certain mod allows you to grab your opponent, while another mod has strong gravity, and yet another mod doesn’t allow you to leave the ring for more than 30 frames because it may result in disqualification.
Yes, guides exist outside of the game on forums, but players are using them less and less these times. Most new Toribash players just want to jump right in and play, and don't care about forums.
As a result, they keep playing without understanding the mechanics, often losing like 20-30 times in a row against opponents who already know the mod inside and out.
And yes, Losing can be a learning experience, especially if you put effort into the fight and tried to analyze your own and your opponent's moves.
The problem is, that's not the kind of loss I'm talking about.
I'm talking about situations where, for example, a player doesn't know they can grab their opponent and constantly falls out of the ring after even the slightest kick, while the satisfied opponent racks up free points and doesn't explain anything to their opponent because they're not obligated to do so.
After all, not every player is the "helper" type.
After many losses and a lack of opportunities to learn, a player's first day in the game can quickly become their last.
Many Toribash mods have some strategic depth, but it's not quantum physics (except for a few niches).
Sometimes a brief explanation of the rules and a few simple tips are enough to familiarize a player with a mod and spare them frustration.
Many times when I played with new players, all I had to do was explain a few simple things to them in 4-5 sentences or give them link to infographic from forums and after a few games it was clear they their control over Tori improved.
PS: Unfortunately, such a feature would only affect newly created mods.
Unless there is a different way to implement it.
Old mods would have to be updated to use this feature; otherwise, they would simply display the "No guide for this mod" message.
That's how I understand it.
Last edited by Bison; Aug 12, 2025 at 09:05 PM.
Reason: <24 hour edit/bump