Ranking
Original Post
Reinstate a Past Ranking System (An Argument for Change)
Please think clearly about what I'm going to say about the ranking system before you just say no.

This ranking system was a cool attempt at making the "better players" have a higher rank but it simply didn't work.

To quote [RAWR]Dargon:

The problem is ELO systems don't work in a game like toribash.

My main argument is that the current ELO system supports the absolute opposite of what Nabi Studios would want to have in an atmosphere to acquire new players. It also casts out enthused players who want to try lots of different things and learn from better more experienced people.


1) The current system rewards those who don't try a variety of mods.

Most high rank people (Read: 1-35) are there because they played the hell out of 1 mod and didn't venture off to try other mods. The point being that it's way easier to go 60 wins 2 losses in a game like jousting with one decent opener against new players and have a super high ELO (proof... well me) than it is to go 20-5 in a slower mod like Wushu.

Playing MORE mods should be what the game encourages; however, if you start playing aikido and only have an ELO of say 1610, when your jousting ELO is 1700, your rank plummets. Thus playing more mods currently is a bad thing.

2) The point system doesn't work and frustrates members.

A good example is what happened to me yesterday. I played brushu, and won a game against [fl0w]Deprav (a highly ranked brushu player), then a game against [Alpha]Logic (the #1 ranked brushu player in toribash), followed by a loss to the ranked 120th player or somewhere in that region. The net result? I actually lost 2 ELO points. I won 2 games, and lost 1, my 2 games were incredibly quality wins, and actually got a WORSE rank.

This just goes to show the math simply isn't working here. If you can beat the absolute best player, a fantastic player, and then lose to a great player, and be worse off when you started... well that's simply counter-intuitive isn't it?


3) The current system discourages playing people who aren't good (the Ambassador argument)

Better players of toribash are really the ambassadors for Nabi studios more than even GameMasters from time to time. They give new people a chance of what could come of them and the beauty of highly skill play. But the current system deterrs amazing people to play those who aren't good because one lost game can make the great player lose a LOAD of ranking. Getting a streak of 5, then losing once, only to have the same or worst ranking as you started is completely disheartening. You should want great players to want to play with not-so-great-ones to really show what your character can look like, what toris can do, and learn from them.

http://forum.toribash.com/tori_ranki...?username=Mojo This is the #1 Ranked player in Toribash. Check out the stats. Notice anything? Outside of JOUSTING and KATANA this player, the player who will represent all of the thousands of thousands of players who some started in 7 years ago as NUMBER ONE has a 1600 ranking in almost every skill mod out there. Has Wushu3, aikido, taekkyon, you name it. 1600 is the starting elo...

4) Our current top ranked leaders aren't role-models (a continuation of the Ambassador argument)

SEVEN of the top TEN players ranked globally in toribash haven't reached 3rd Dan Black Belt. Two of them haven't even reached black belt yet. These members aren't well-known good people in great clans that people aspire to. There are absolutely amazing players in clans like [RAWR] whos rank is near the 2000's meanwhile players you and I have never even heard of are sporting the highest of ranks. Is that really who you want to learn is the "best"? Who would you feel more comfortable being rank 5: TIcux, or "BigClitor" or "BigPrick" (I kid you not, those last 2 are both in the top 10)

5) Promotes rage quitting. It's simple: if you have a 1700 mmr in jousting and someone has a 1590 mmr rating, and they are about to lose to you, they'll lose a shit ton of ranking unless they ragequit. We should be encouraging people to stay the whole match.



TLR Summary

The current system makes unaccomplished players look like heroes to new players, tells people not to play a variety of mods, encourages the play of simple fast mods like judo and jousting over a variety of mods that might take more skill (aikido, aikidobigdojo, lenshu, wushu, taekkyon, judofrac) to name a few, mathematically seems to not work, and discourages the great players who should serve as ambassadors from playing with new players, and RAGE QUITTING.



The Solution? Bring back the QI system!!!

The highest rank people should be the people with the highest QI because that's what actually works in Toribash. Why?

1) Because rage quitting sucks and we should encourage people to stay through the whole match. Rank 15 whoever should want to accept defeat against rank 500,000 white belt honorably because he might be getting closer to Rank 14. Meanwhile, that white belt's DAY WAS MADE beating you.

2) It give quantifiable reason to PLAY TORIBASH. The more you play, the more QI you get, the higher your rank. The old people who have given years and years don't feel like idiots with thumbs up where the sun don't shine because they're rank 3000, and the newer players WANT black belt, 2nd dan, 5th dan, 10th dan, WHATEVER to improve their rank! Isn't a line-up like Tripstone, DJ, TIcux, Nuthug, Kamiko, Dargon a better top 6 than .... Mojo, Kindercat, zaeby, PREY3R, and pedart?

3) It doesn't discourage you from playing any mod you want. Sure, jousting is faster than aikido, and a person who only plays jousting will get QI faster and have a higher rank. But at least if you like jousting, and you decide to play some aikido, you won't completely f over your rank playing it.

4) It encourages coherency AND LEARNING throughout toribash. When you want to get good at a mod, you typically surround yourself with people much better than you (ergo, want to be an aikido player? Play team sambo members. Etc). But you're going to lose a lot doing that. I don't think you should hate yourself from trying to learn a mod because it dropped your rank from 200 to 1700.



And I ALREADY know the major criticism. THIS SYSTEM PROMOTES FARMING!!!

Yes. It does. Having QI determine your rank absolutely promotes farming. But what sounds better of a problem? Farmers farming, and more than likely getting caught because we have ways to catch farmers pretty easily (check out that community ban list!) or having hundreds of people rage quitting to save their rank? Losing rank by the hundreds from trying something new? I think the choice is obvious.


A last point

All of toribash has ever been is playing more toribash. Since you first joined, you probably wanted to wear a color that required you play more games, or get a belt you want, even a custom belt, etc. Make the system reflect what toribash is actually about-> stress-free fun, punishment free, playing. We already have our win-loss ratio publicly posted. If you want to prove your skilled try to increase that. There's no need for this system which 100% DOESN'T work.




To those of you who have read all of that, thank you. I appreciate it. To those of you who didn't, I recommend you do, because you're going to probably make posts that I've already addressed in this argument.
Last edited by Bodhisattva; May 23, 2013 at 03:21 AM.
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Originally Posted by Dargon View Post
Seeing how ELO is the best ranking system so far*, I'd rather not get rid of it.

Instead I'd add ELO decay, meaning that if you are inactive (=don't play games) for X ammount of time you start slowly losing your ELO.

Also, I'd remake the ranking system, so that you wouldn't gain GLOBAL rank when playing in player made rooms. You would still gain mod rank, because there are just too many mods in this game.

I'd add "ranked" servers, which would replace the (always so empty) official Black Belt and Ultimate rooms. Preferably with some kind of (automated) mod rotation.

That would help with "Rank farming", and somewhat standardize speed you gain ELO/wins.

*It is. Just not well suited to a game as diverse as Toribash is.

Imo biggest problem with QI ranking is the fact that you can actually BUY Qi.
Also, farming Qi is even simpler than farming ELO. You don't even have to win.

This is pretty much how I've wanted the ranking system to work for a while now.

If it were me I would also make players unable to gain mod rank in player made rooms as well and instead, make ranking up possible only through "Ranked Rooms" and through the Matchmaking system.
"Fear not the Tori who has practiced 10,000 openers once, but fear the Tori who has practiced one opener 10,000 times."
Okay so we massive reset everyone's global and mod rank.

We then have Mod rooms that minimum black belts are allowed to join.

These rooms contain a list of important mods (judofrac, brushu, aikido, etc) to play.

Playing any mod anywhere else just gives QI.



That's fine so long as we can start reporting people artificially raising their rank. Also, you're going to piss a bunch of people off that have a high rank from Katana or Wushubroadswords but I don't really care too much about that.
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Originally Posted by DaNooB23 View Post
This is pretty much how I've wanted the ranking system to work for a while now.

If it were me I would also make players unable to gain mod rank in player made rooms as well and instead, make ranking up possible only through "Ranked Rooms" and through the Matchmaking system.

Nah, I'd rather have mod ranking in their own rooms because there are just too many mods, variations and tweaks.
Originally Posted by Dargon View Post
Nah, I'd rather have mod ranking in their own rooms because there are just too many mods, variations and tweaks.

The reason why guys like Pr3yer exist is because of this though
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Originally Posted by Hxcbbqimo View Post
Originally Posted by Dargon View Post
Nah, I'd rather have mod ranking in their own rooms because there are just too many mods, variations and tweaks.

The reason why guys like Pr3yer exist is because of this though

Pretty much this. There's a saying that I'm about to butcher but I'm sure you've heard it before:

"Give someone enough power and they'll abuse it"

If you give players the power to create a room that's pretty much indistinguishable from an official room (barring tc and room name), give them the powers to kick and mute whom they please, alter the lineup, keep themselves at the top of the list, as well as the ability to gain rank in said room, why wouldn't people abuse that opportunity?

Its happening already to the point where many people are doubting the validity of the ranking system, so why not stop the problem at its roots if we decide to do a revamp?
Last edited by Lazors; May 29, 2013 at 10:54 PM. Reason: Edited out useless post
"Fear not the Tori who has practiced 10,000 openers once, but fear the Tori who has practiced one opener 10,000 times."
Originally Posted by MinerIE View Post
In my opinion rank shouldn't really make a difference to whether you play skilfully or not.

There are games that you could or should have won, but didn't, because someone quit.

Chances are, these were people with higher ranks than you. But now-> you stay at your lower rank, and your lower belt. All because of this current system.

So while you may stand by that, unfortunately, your opponent might not be thinking the same.
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After winning 2 matches in a row against my opponent in the wushu3 room:




Ranks should really be based on skill but the current ELO system is failing to do that. The best solution would probably be a modified ELO ranking system but of course, it takes lots of effort to make/find the right one for Toribash.
I personally prefer the qi system if it can't be changed or maybe:

Originally Posted by eazi View Post
My suggestion is to make ranking based on the Number of wins.
Its a mixture of both experience and skill.

(╯°□°)╯︵ pɐǝɹɥʇ ʎɐldǝɹ
-If you make global rank based on wins, then it can still be bypassed with wins on whatever mod (jousting, problematic).
-Qi can be bought so that renders the qi system quite useless, aside from the fact that it's easily farmed.

If you insist ranking, then it should take place in so called 'official' mods (aikido,wushu and so on) - the rest doesn't take place in statistics, at all. Private rooms enable you nothing. This means we'll have to categorize which mods will be taken seriously and which mods are crap/useless. I think someone already mentioned this, idk.

With all the fresh points given, i still stand by my suggestion: remove the ranking system. Because of the amounts of mods here and this game in particular, there will always be a way to undermine any modifications you might make, and you'll still only have a half-decent system, which won't be enough (do it right or not at all). As far as the 'rank farmers' are concerned, they'll also find a way to farm their mod rank in private rooms. Better to crush all hope and be done with it. I might have overlooked on some details here, sorry if i did.
But why's the rum gone? :v
Originally Posted by Dargon View Post
Really, everyone (and I mean literally everyone) hated that old QI = rank system. It made no sense, nor did give any kind of indication about anynoe's level of skill.

I loved it. It was great compared with the one we have now.

Majority of 1-30 global rank players are farmers that I haven't seen ingame even once.

They should either modify the current ranking system or return the old one.

Supported.
Last edited by Kristis133; May 29, 2013 at 01:26 AM.
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<AlphasoniK> Kristis: What the fuck is wrong with you, rainbow loving panda freak.
Seriously, try to piss standing up for a change. No life girly pants dimwit.

In addition to what's already been said:

When you change the rules of the mod, it no longer should count towards rank

I learned that the "Brushu" with Pr3yer plays (before he kicked me for... well for winning really) is a variation with a gigantic engage distance, a dojo, and 2000 frames. It's clear he set this up to beat lower level players easier since openers won't work, there's a load more time to comeback, and you can't run away.


I mean honestly. What if I set the mod to aikido and then changed all the rules to jousting?
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Creati0n says: still my favorite. <3
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