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Warsow
I didn't put enough information on this last time, but I want to post this again.

Warsow is a multiplayer first-person shooter computer game first publicly released on June 8, 2005. The game is in active development.
Warsow’s codebase is free and open source software, distributed under the terms of the GPL; it is built upon Qfusion, an advanced modification of the Quake II engine. The artwork and other media are licensed under the proprietary Warsow Content License, which allows the contributors of this media to use the work in a "personal portfolio" but not in any other game.[1]
Warsow is loosely based on the E-novel Chasseur de bots by Fabrice Demurger.[2] The novel is the basis of the game's cyberpunk visual style, which is achieved by combining cel-shaded cartoon-like graphics with dark, flashy and dirty textures. Since visual clarity is important in maintaining competitive gameplay, Warsow tries to keep effects minimalistic, clear and visible.
Gameplay


A screen shot of two players fighting on the map wca1


The very competitive gameplay of Warsow focuses heavily on movement and trickjumps.[3] Many of the tricks in Warsow, which originate from the Quake series, include circle-jumping, bunny hopping, strafe-jumping, double jumping, ramp-sliding, and rocket jumping. Warsow also gives players the ability to dash, dodge or wall jump, tricks that were originally possible in the Unreal series. It uses a separate button for most of the special movements, making it easier to use them while doing other things at the same time.[4] The various movement tricks combine to add an extra dimension to the gameplay; as the player's proficiency at moving increases, they are able to collect health, armour and weapons more quickly, and to overpower less capable enemies. The variety and flexibility of the physics has spawned an entire community dedicated to competing on the various Race maps that the game offers.[5]
Warsow also has a unique power-up system for weapons. In addition to regular ammunition, ammo boxes found on the map contain strong ammunition. Strong ammo either increases a weapon's power or modifies its behaviour to make it more effective. Weapons are restricted to using strong ammunition until depleted, at which point it would switch back to using regular ammunition. Unlike Unreal, Warsow weapons do not have an "alternate fire" option (pressing a different button to use different attacks with the same weapon).




I think that's good enough information. I wanted to post this game because it's really fun and this is where I heard about toribash.




If you want to download the game, go here!:http://www.warsow.net/download/
TP|Guardians| Hai. Watz upz.
Oh yeah, this game is fun. Kind of hard to get used to at first, but fun once you've learned how to play.
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Yea, also, if any of you guys play/wanna play warsow, then go to the smooth operators na ca all day urry day server...

Or tastyspleen, for duel.
TP|Guardians| Hai. Watz upz.
I might actually try this again, see ya probably
I played back in 0.32 and 0.4, just before starting tb
great quake copy, imo much better than quake live (well if u could host your own server for free than it would be a tie)
wishful eyes deceive me
Cool! Yea, to me it's the best quake copy ever, it has good graphics and great gameplay.
TP|Guardians| Hai. Watz upz.