No matter what it is, speed, weight, angle, all of it is converted into damage points.
I think that damage can stack up. Some dm/fracs are instant and others are a combination of multiple hits.
For example: two 50 point hits on the same spot dm with a threshold of 100.
If you hit a joint and it's red, but you wait to hit again you may not get a dm/fracture.
If you hit the joint, it's red, and you hit again and you get a dm/fracture it's because the joint has already withheld a certain amount of damage and will collapse at more. If you wait the percentage is weaker unless you do something strong. I guess you could say it "regenerates" when it slowly goes back to white (or whatever force color/joints you have).
The redder the joint, the more damage it's taken.
There's a damage scale type thing but I believe it's broken atm.
All you need to know is that in essentiality, the total damage a joint can take is determined by the dismemberment threshold. The higher that number is the more damage it takes. So long as the damage caused by all the hits totals up to the dismemberment threshold, the joint will break. That being said, the joints recover decently fast. Not wildly fast, but after 50 frames the damage should be gone.
I believe just up top my bud dscigs said they regenerate in about 50 frames, but why do you want to know all this? It doesn't actually change anything to your skill, I've known this forever and never even thought of it in-game.
Joints don't have hp. They break (or fracture) if you apply enough force at once, it doesn't stack.
Moreover, points you score don't actually indicate how close to a dismember you are, you can set custom scoring settings in different mods.
^ALL
Have you ever played the actual game? There's no such thing, damage doesn't stack, it never has stacked, you can't break stuff that you have hit easier in the next hit.
word.
^ALL
Have you ever played the actual game? There's no such thing, damage doesn't stack, it never has stacked, you can't break stuff that you have hit easier in the next hit.
word.