Grappler's Dream
Original Post
a philosophical look at the difference between creative energy and competitive combat
I've started this threat to ponder on the dichotomy of toribash and reflect upon the differences between the different sub communities within the game. The way I see it, it is very black and white with one side being fuelled by aggression and anger, and the other side being fuelled by passion and creativity. These energies are all very prominent within the toribash community and you need to have some form of at least one of them to be what is perceived as "good" at the game. (by the way, I just lost the game)
Neither side is better than the other and the game would be incomplete if it only had one, but these worlds are so far apart, its almost as if toribash is an alien planet and the communities are all different countries on that planet with different laws, cultures, dialects etc etc
Thoughts ?
replay making is fueled by self hatred which is just another flavor of anger
part of the uri-nation rateyourmusic
you clean your ears with a toothpick while listening to explosive diarrhea blood rectum metal
Originally Posted by piss View Post
replay making is fueled by self hatred which is just another flavor of anger

I dont believe that to be the case
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Whilst we ponder on these differences, I'd also like to ponder, what brought you to the game? Was it the idea of fighting in a competative game mode or was it a clip on youtube that showed off replays ?
What inspires YOU to play toribash
Last edited by psilocybe; Jan 20, 2025 at 08:29 AM. Reason: <24 hour edit/bump
what inspired me to play Toribash in 2014 was the fact that Markiplier was having fun controlling the joints of a ragdoll and causing chaos with it, and that kind of excited me in a way to try this weird game. the community also was very great back in the day and the events at the time made it seem that everything is connected. I don't think that is the case right now but I do hope for a revival to this community and that we experience a new surge in users coming back to this game after many years.
Rejuvenation is the way.
Well, that's a really interesting thing to think about
Originally Posted by psilocybe View Post
it is very black and white with one side being fuelled by aggression and anger, and the other side being fuelled by passion and creativity.

I think piss got a point in some way, as i see, it isn't so black and white, both sides have it's modes but those aren't fuelled by separate things as we could consider in first instance

These energies are all very prominent within the toribash community and you need to have some form of at least one of them to be what is perceived as "good" at the game. (by the way, I just lost the game)

By that meaning, i lost the game since i started playing xd, maybe one of those 2 "energies" could help you to get better in whatever you like, but imo, they're basically the same, you can easily bring any of these 2 into replaymaking and multiplayer gaming

Neither side is better than the other and the game would be incomplete if it only had one, but these worlds are so far apart

As i said before, these 2 worlds are just the same thing, just looking to different directions, and if there were only one of them i'm pretty sure that the other one should surge at some point, you just need to watch an lenshu replay with some sparring energy, and a spar with some weird jumps to realize that any of those came from the same feeling

Got to say it, replaymaking isn't so based on wanting to kill yourself, cuz you're gonna repeat over and over again the same 15, 30 or 50 frames praying to Hampa to get a perfect boomhit, but actively changing things to make it work, and get happy once you made it atleast for a second, but it's a fact that sometimes you just gonna give up and wait till you can try again

And multiplayer based users aren't so angry all the time, you can see a lot of pro players just chilling and losing against an yellow belt just for fun and trying different/new stuff, or making longer movements just to make the replay look good

Alot of text sorry, didn't even know if it's a well made opinion xd
I AM A STEGOSAURUS.
I think you guys need to try a bit of ketamine personally and then you will understand the beauty and love that lies within replay making hidden beneath the layers of self hatred that is fuelled by the ego and placing oneself upon a platform to be admired
it is literally impossible for me to enjoy the process of replay making without being somewhat under the influence

while admiring the finished product is satisfying, the enjoyment of the actual process in the creation of said product has withered which is probably the main deterrence that haults many replay makers from continuing to play

to play this game without being on some kind of high genuinely requires me to hate myself
Last edited by piss; Jan 23, 2025 at 10:07 PM.
part of the uri-nation rateyourmusic
you clean your ears with a toothpick while listening to explosive diarrhea blood rectum metal
Originally Posted by psilocybe View Post
Neither side is better than the other and the game would be incomplete if it only had one, but these worlds are so far apart, its almost as if toribash is an alien planet and the communities are all different countries on that planet with different laws, cultures, dialects etc etc
Thoughts ?

this is stuff i’ve had brewing in my head for a while and i agree, it’s pretty interesting how such a small community can form subcultures like this
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Originally Posted by psilocybe View Post
Whilst we ponder on these differences, I'd also like to ponder, what brought you to the game? Was it the idea of fighting in a competative game mode or was it a clip on youtube that showed off replays ?
What inspires YOU to play toribash

when i play (which is rare at all) i mostly play mma which isn’t such an open-ended form of replaymaking like other stuff. i find that it’s pretty easy to get mentally stuck with other genres of replaymaking, closer to art than a game really, though i enjoy those types too. i gravitate towards mma because there’s a high level of agency, every action has a function/reason to why it worked or why it didn’t and it has different scales of deconstruction, from like, tactical positioning to the micro-mechanics of whatever you’re doing. it’s like the ideal way to play the game to me is when there’s a clear goal to work towards.

as for why i enjoy toribash in general, i think the physics based aspect gives it a sort of unparalleled skill expression - doing something impressive or high skill often means that whatever you performed isn’t just visually remarkable but also intuitive, since it’s all physics and lacks gamey mechanics to interface with.

i think the one thing that got me hooked when i was new was realizing there was nothing separating me from doing/looking how experienced players did. there’s no muscle memory or mechanical barrier, you’re just clicking different joints in the same positions
Last edited by jsph; Jan 23, 2025 at 11:09 PM. Reason: <24 hour edit/bump