Originally Posted by
Zorow
You say the best way to help the community is to join staff, im not entirely sure how that solves the dilemma here. If everyone became staff our player count would remain the same, now with just a bunch of staff memebers
I feel like there's a serious misunderstanding of how Toribash community (or any game community in general) works.
There's only a tiny fraction of Toribash players who are actively involved in community discussions on forums / discord, which is kind of the norm for any videogame.
And then there's a small number among those players who would also potentially want to do something to help the game, which is completely understandable as people would likely just want to chat with others and not actively contribute to the game in any other form.
Now factor in the current size of Toribash community and you get like several dozen people total who'd be open to making events, contributing to moderation, etc. Typically around a half of those people would not be exactly suitable for staff work for various reasons - because their past history does not allow us to trust them not to abuse their staff permissions, because they put zero effort into their staff application making us question whether it even makes sense to bring them aboard or they'll forget they even applied by the time teams have finished reviewing all apps, etc.
What you're left with now is a few dozen people in the whole community who want to contribute as staff, are serious about their intentions and do not have questionable past in the game. And they all still have their real lives to take care of - which is always a priority over volunteer work in a video game.
So yeah, far from "everyone just becomes staff".
Originally Posted by
Zorow
Secondly I'd like to say how happy I, and a lot of other I've asked. I tried that very early on and like it. seems to be fairly popular and easy to use. Do you think that could potentially be a more marketable version of the game or a more popular platform for newer players to get in on?
Not exactly sure what exactly is being praised here because you kinda missed it, but if it's about Blind Fight mode then yes, it
could potentially be a better entry point for new players as it's easier to get into compared to classic multiplayer.
Originally Posted by
Zorow
Lastly, 50k? Where did you come up with that number?
Pretty much pulled it out of my ass, but that's not really the point.
Running a proper ad campaign takes time, work and money. You don't make a successful ad campaign with good conversion rate by just compiling a bunch of replays into a video + buying some banners on AdSense. There's a reason there's a whole industry build around marketing and neither hampa nor I have enough experience to manage a real marketing campaign. So realistically, in order to run a campaign that will not just be a waste of money because it'd bring 1 new player for every $0.33 spent (standard Google Ads CPI rate for Android app ads) - who will then drop out in 15 minutes with a 95% chance, - we'll need to hire an actual team to prepare, manage and monitor that campaign.
These people need to conduct a research to determine the suitable target audience, get the actual ads ready and so on, and as you can expect that's not something done in a single day. They also obviously need to get paid for their work. Say we live in an ideal world (probably not gonna happen) where the team we've found is from a third world country (so their pay isn't $5K/mo per person), they're quick and efficient and get everything done in about a month - bringing us to $4-5K spent on preparations alone.
Now ok, we launch the campaign. Let's stick to that $0.33 cost-per-install rate and assume it's around the same for installations on PC, so we can get 3 users per $1 spent. Assuming we hit a good target audience and improve dropout rate so it's 2 times lower, we end up with something like 5% of these people staying in game after the first week. This means we get 1 (somewhat) lasting user per roughly every $6.5 spent. How many new users like that do we want? Let's say we go modest, aim to just double our current player base and bring us to early COVID / late 2017 Steam CCU numbers, which means we need to get at least 2.2K new lasting users. I'll let you do the math but it's not looking too great to me. And that's just to double what we have now, which would still be several times worse than what Toribash had at its peak when the game was just released on Steam.
Originally Posted by
Zorow
I for one appreciate the staff for keeping the game a float for as long as they have. I've said it serial times how impressive it is to to me. I just believe there is somthing we could all be doing to make the game better and bring back a little activity.
I appreciate these words and I'm sure other staff do as well. The way I see it, little things go a long way in terms of fostering activity. Even stuff like just being nice to other players or creating and sharing Toribash related content all help to nurture a good atmosphere within the community, which in turn makes both new and old players stay active.
Originally Posted by
Zorow
one idea could be better forum and discord integration with the game. although they have improved it Significantly, i have still met new players that have never used. they don't know how or find it frustrating to navigate the forums efficiently. I for one am not a fan of the new layout and prefer to use legacy.
Gaming forums, generally, are fading away. It's a trend that's been going on for almost a decade now which has to be accepted, and forcing new users to go and check forums will do no good. Toribash forums will likely stay online for as long as the game itself is kept online due to the nature of how things are designed internally (pretty much all our systems are intertwined with vBulletin), but there isn't going to be a push to make players use forums more unless trends change.
Discord is a good enough hub for most casual community talk and has been a great replacement to IRC, and we do have a quick access button for our server in game that's visible most of the time you're browsing menus.
Originally Posted by
Zorow
another could be better announcements of events, a lot of people complaing about the lack of events which i just find untrue, I've been to at least 6-7 ES hosted events this month. they have a decent turnout considering all things but maybe not everyone is getting informed properly, or with enough notice.
This might be kind of an unpopular opinion but I strongly believe that classic ES events are a bad way of entertainment for the vast majority of Toribash players.
There's a myriad of problems with them: you have to get online at a very specific time when a ES member decides to host, the event itself is pretty much you sitting in a queue doing nothing for 30 minutes to then play 1 game and likely lose, prizes don't really feel satisfying because they've stayed pretty much the same since the times when you could catch a tourney every few hours, etc.
Originally Posted by
Zorow
lastly and most importantly is social media coverage on the game. i know that has been touched on recently in this thread, and i agree with the statements made stating that some youtube/tiktokers dont cover all aspects of the games. but some did. ConCon was a fantastic example of the work I'm hoping another gifted mind could bring to the table. out of the thousands of players that visit this game semi regularly, is there not a single one that has a fairly large following, that could be drawing in attention.
Being a content creator with a large following doesn't instantly mean you want to promote every single game that you play, especially if it's something as unusual as Toribash. You may notice that ConCon's best performing videos now are all focused on other games - and that's just the reality of how social media works. When you make a video on a game that already has a huge following, you instantly get access to a way wider audience compared to when you make a video on something like Toribash.
It's amazing that ConCon and some others still publish Toribash related videos from time to time, but it's perfectly understandable that once you get a wider following and turn content creation into your job, you focus on what brings you most views.
Originally Posted by
Zorow
again it was not my intent to be coming up with ideas, rather just a place for the community to share and discuss potential ideas, but since you asked me. those are few areas that I particularly think could use some work.
Don't you think this approach is kinda the reason why these threads never actually lead to anything though? Like what's the end goal here if even you, the person who started the thread, has no actual ideas on what can be changed to make things better? Shooting questions in the air might help once or twice to get the discussion going, but these threads get posted every few months and they just feel pointless at this stage.
Originally Posted by
Thorin
lastest staff hosted tournament: https://forum.toribash.com/showthread.php?t=666269 (July 14th, 2024)
Kane has hosted TWO tournaments since clan league last year, and the event squad have hosted ZERO... what do these people even do except wear purple colored names on the forum and in-game?
hosting tournaments and interesting events that people care about helps foster community activity and maintain player retention, to clarify my point -- and before tries to gotcha me and points to things like this: https://forum.toribash.com/showthread.php?t=667271 and this: https://forum.toribash.com/showthread.php?t=668181, the truth is that these small tournaments do not matter at all to most players, therefore it doesn't count for much in my eyes (and theirs)[
Latest staff hosted event (excluding regular multiplayer tourneys / hotseats / betting rooms) was
Sledge Ride released in early February which had 396 participants who submitted 540 entries.
Blind Fight which is part of 5.74 update is would not be thing if it wasn't pitched as an event idea by Event Squad (and BOOST specifically).
Also... there's literally an
art event going on right now?
Yes, there hasn't been any
tournament type events in a while, sure. I don't know how current Event Squad members feel about these types of events, but I personally don't think that they're helping with retention in a meaningful way. It's great to see Kane and fl0w still hosting Endurance Onslaught events, but at the end of the day all you get is a ko bracket for a very limited number of pro players which then spans over a period of 4 to 6 weeks. Will these pro players leave the game if not for this tournament alone? Doubt it.
Correct me if I'm wrong here but to me there's fundamentally no real difference other than the prize pool between these huge tournaments and regular MP events hosted by Event Squad. The only thing that makes them feel special is that they happen fairly rarely, but that's also what justifies them having these prize pools that they wouldn't have otherwise.
Last edited by sir; 3 Weeks Ago at 09:59 AM.
Reason: typo