Muay Thai Championship Series 2020
Original Post
Learn the basics of modding and to use the functions (rot, pos...)
Hi!
This tutorial has 15 functions for now; "rot", "radius", "shape", "material", "color", "sides", "alt_sides" "flag", "velocity", "range", "axis", "gravity", "force", "strength" and "pos".

More are coming soon! =)

And before you can use these, you'll have to know the basics of modding (bodyparts, joints, etc...).

A few basic things about modding:
Basicly, there are two kinds of "things" in toribashian's body; joints and bodyparts.
So they are classificated into two groups; "joint"s and "body"s.

You can see the different bodyparts("body"s) from this image:



I also listed them over here:
-body head
-body breast
-body chest
-body stomach
-body groin
-body r_pecs
-body r_biceps
-body r_triceps
-body l_pecs
-body l_biceps
-body l_triceps
-body r_hand
-body l_hand
-body r_butt
-body l_butt
-body r_thigh
-body l_thigh
-body l_leg
-body r_leg
-body r_foot
-body l_foot

Joints are a little bit different thing, here is a list of them too:
-joint neck
-joint chest
-joint lumbar
-joint abs
-joint r_pecs
-joint r_shoulder
-joint r_elbow
-joint l_axilla
-joint l_shoulder
-joint l_elbow
-joint r_wrist
-joint l_wrist
-joint r_glute
-joint l_glute
-joint r_hip
-joint l_hip
-joint r_knee
-joint l_knee
-joint r_ankle
-joint l_ankle

Here is also a list of every "body"s's and "joint"s's original places and sizes (thanks to veb! =)):
body head

  sides 0.200000 0.000000 0.000000
  pos 1.000000 0.850000 2.650000

body breast

  sides 0.200000 0.100000 0.300000
  pos 1.000000 0.900000 2.200000

body chest

  sides 0.500000 0.150000 0.200000
  pos 1.000000 0.900000 1.950000

body stomach

  sides 0.350000 0.150000 0.200000
  pos 1.000000 0.950000 1.750000

body groin

  sides 0.200000 0.150000 0.200000
  pos 1.000000 1.000000 1.550000

body r_pecs

  sides 0.200000 0.150000 0.200000
  pos 0.750000 0.900000 2.150000

body r_biceps

  sides 0.400000 0.200000 0.200000
  pos 0.450000 0.900000 2.300000

body r_triceps

  sides 0.400000 0.100000 0.100000
  pos 0.050000 0.900000 2.300000

body l_pecs

  sides 0.200000 0.150000 0.200000
  pos 1.250000 0.900000 2.150000

body l_biceps

  sides 0.400000 0.200000 0.200000
  pos 1.550000 0.900000 2.300000

body l_triceps

  sides 0.400000 0.100000 0.100000
  pos 1.950000 0.900000 2.300000

body r_hand

  sides 0.220000 0.220000 0.220000
  pos -0.350000 0.850000 2.300000

body l_hand

  sides 0.220000 0.220000 0.220000
  pos 2.350000 0.850000 2.300000

body r_butt

  sides 0.100000 0.100000 0.100000
  pos 0.800000 1.000000 1.450000

body l_butt

  sides 0.100000 0.100000 0.100000
  pos 1.200000 1.000000 1.450000

body r_thigh

  sides 0.120000 0.300000 0.000000
  pos 0.800000 1.000000 1.100000

body l_thigh

  sides 0.120000 0.300000 0.200000
  pos 1.200000 1.000000 1.100000

body l_leg

  sides 0.130000 0.300000 0.000000
  pos 1.200000 1.000000 0.500000

body r_leg

  sides 0.130000 0.300000 0.000000
  pos 0.800000 1.000000 0.500000

body r_foot

  sides 0.200000 0.500000 0.080000
  pos 0.800000 0.900000 0.100000

body l_foot

  sides 0.200000 0.500000 0.080000
  pos 1.200000 0.900000 0.100000

joint neck

  radius 0.110000
  pos 1.000000 0.900000 2.500000

joint chest

  radius 0.180000
  pos 1.000000 0.900000 2.050000

joint lumbar

  radius 0.160000
  pos 1.000000 0.950000 1.850000

joint abs

  radius 0.140000
  pos 1.000000 1.000000 1.650000

joint r_pecs

  radius 0.180000
  pos 0.850000 0.850000 2.200000

joint r_shoulder

  radius 0.180000
  pos 0.650000 0.900000 2.300000

joint r_elbow

  radius 0.160000
  pos 0.250000 0.900000 2.300000

joint l_axilla

  radius 0.180000
  pos 1.150000 0.850000 2.200000

joint l_shoulder

  radius 0.180000
  pos 1.350000 0.900000 2.300000

joint l_elbow

  radius 0.160000
  pos 1.750000 0.900000 2.300000

joint r_wrist

  radius 0.110000
  pos -0.200000 0.900000 2.300000

joint l_wrist

  radius 0.110000
  pos 2.200000 0.900000 2.300000

joint r_glute

  radius 0.160000
  pos 0.900000 1.100000 1.510000

joint l_glute

  radius 0.160000
  pos 1.100000 1.100000 1.510000

joint r_hip

  radius 0.160000
  pos 0.790000 1.000000 1.400000

joint l_hip

  radius 0.160000
  pos 1.210000 1.000000 1.400000

joint r_knee

  radius 0.140000
  pos 0.800000 1.000000 0.800000

joint l_knee

  radius 0.140000
  pos 1.200000 1.000000 0.800000

joint r_ankle

  radius 0.110000
  pos 0.800000 1.050000 0.250000

joint l_ankle

  radius 0.110000
  pos 1.200000 1.050000 0.250000
You can use # -in the line to make a comment.
For example:

#This is a comment.
Let's move on to the functions now! =)

The "rot" -function:
"rot" -function can only be used in bodyparts (not in joints, I think..). "rot" -function rotates the selected part of player's/uke's body.
For example:

Body l_biceps
  rot 45 0 0
^That will rotate left biceps 45 degrees in horizontal (x). The last too zeros (0) are for the other direction; Y and Z. Y is up/down, Z is back/forward. X is like a spin or something.

The "pos" -function:
"pos" -function can used in joints and bodyparts. This function will move the part you have selected to an another place.
For example:

Body l_wrist
  pos 2.200000 1.900000 2.300000
^That will raise the wrist upper (default pos: 2.200000 0.900000 2.300000).
So in this function, the numbers are going like this:
pos x y z
x = left/right
y = up/down
z = forward/backward

When you add more to Y, your part will raise higher.
When you add more to X, your part will go right.

The "radius" -function:
"radius" -function is very simple. It has only one argument; radius. =)
So this function will adjust the size of balls (joints, heads etc...).
For example:

body head
  radius 10.000
^That will make player's/uke's head larger.
Bigger value, larger head. Simple. =)

The "shape" -function:
With "shape" -function, you can select the shapes of bodyparts.
You can select it from three; box, cylinder and sphere.
For example:

body head
  shape box
^That will make the heads into boxes. =)

The "material" -function:
With "material" -function, you can select the material of bodyparts.
You can select it from these two; flesh or steel.
For example:

body head
  material steel
^That will make steel-heads. =)

The "color" -function:
With "color" -function, you can select the colors of bodyparts (or "world"s).
This function uses the basic RGB(RedGreenBlue) -system; color r g b.
For example:

body l_triceps
  color 1 0 1
^That will change the color of left triceps. =)

The "sides" -function:
With "sides" -function, you can change the size of bodyparts (not joints).
It has 3 arguments; x = width, y = lenght and z = height.
For example:

body l_wrist
  sides 1 1 15
^That will make a silly looking left wrist. =P


Usage of "world" (not an actual function):
The "world" is in the same group with "player"s. So it is not a function!
It is used to customize the map/world (colors etc...).
I don't know much about it, but I know that it can be used for coloring the background.
For example:

world chroma
  color 1 0 1
^That will the room/world pink! =)

"flag" -function:
I am not sure about this one...

With this function you can enable/disable different flags.
This can be used for "body"s only.
For example:

body head
  flag 6
^That will enable instagib (instant decapping when hitting, like a lightsaber).

The "velocity" -function:
This one is used to change the speed of the joints.
This can be used for "joint"s only.
For example:

joint r_pecs
  velocity 0
^That will make the right pec unmoveable.

The "range" -function:
I am not sure about this one...

This function is used to select the movement range of joints.
It has 2 arguments; contracting and extending.
This can be used for "joint"s only.
For example:

joint r_pecs
  range 200 0
^That will make the right hand spinning a lot when you contract right pecs. =)
IF YOU WAN'T TO MAKE IT "SPINNY" YOU MUST DO A POSITIVE AND NEGATIVE VALUE (e.g. 200 and -200)!

The "axis" -function:
This one is just like "rot" -function, but this is used for joints only.
It has 3 arguments; x y z.
For example:

joint r_pecs
  axis 0 1 0
^That will make your right hand go up/down besides of front/back.


More in my later posts! =)
http://www.toribash.com/forum/showpo...52&postcount=7
http://www.toribash.com/forum/showpo...2&postcount=10


FAQ:

Q: What program should I use?
A: If you are using Windows, then you should use Notepad (or Notepad++ if you want).

Q: Now I've made my mod, but I don't know how to save it as .tbm!
A: Save (Save as) it with Notepad and put .tbm in the end of your filename (ex. example.tbm).

Q: Why there aren't all of the functions?
A: I haven't finished the guide yet. I am still making it. =)

STILL MORE IS COMING TO THIS TUTORIAL! =)
Please tell me if something is wrong! =)
Last edited by DaHandy; Jul 27, 2007 at 07:39 PM.
Great work, but you left velocity and friction out.
<ducky> The game.
<siku> ducky: i didnt know this was 2005 and 4chan
<siku> sorry, i hate the game and you should shut the fuck up about that retarded bullshit
<siku> you should link us to awesome and edgy motivational pics next or maybe pedobear
<siku> inb4 rep needs toriprime or vip lmao rofl that /b/ is grate
<siku> is this the part where you educate me on memes, further showcasing your amazing 4chan findings
<siku> word x is a meme lmao rofl
<+veb> someone make ducky smod
Flags aren't the same as server flags in a mod.

So, those are definitely off. 6 is instagib, and 0 is not instagib, that's about all I know for sure.

Also, don't forget alt_sides, and I do believe there's an alt_pos or something now. Do try it first.

Good guide otherwise.
DaHandy, I used this in my Mods - what to request and what not to thread. Hope you dont mind =).
Originally Posted by Doopmantori View Post
DaHandy, I used this in my Mods - what to request and what not to thread. Hope you dont mind =).

If you used this, it is totally ok. It is what this is made for! To help people. =)


@Sin and LonelyDuck: Yes, the guide is still a little bit unfinished. I will add them later. =)

@suomynona: Ok, thanks. I will edit those flags off.


Thank you all for your comments! =)
Last edited by DaHandy; Jul 11, 2007 at 04:08 PM.
Hi there modders! =) (Sorry for double post, but this is an update)

I have added these to the guide now:
-More basics
-"velocity" -function
-"range" -function
-"axis" -function
-"blood" color and stuff
-"gravity" -function
-"force" -function
-"alt_sides" -function
-"strength" -function

Still coming:
-"friction" -function

-"message"?

Have fun! =)

EDIT: I am going to add the rest of the functions into different posts, 10000 marks is getting done, so I can't add there anymore text... =(


Usage of "blood" (not an actual function):
The "blood" is in the same group with "world", "joint"s and "body"s. So it is not a function!
It is used to customize the blood (colors etc...).
I don't know much about it, but I know that it can be used for coloring the blood.
For example:

blood
  color 0 0 1
^That will the blood blue!

Usage of "gravity":
This is one of the cool things. With this, you can customize the gravity.
You can put it where ever you want (but still inside the code =P).
This has 3 arguments; x y z
For example:

gravity 0 0 0
^That will make the gravity to 0 in all directions! =)


Usage of "force" -function:
This function is to set the actual direction of force of joints or bodyparts (not same as "velocity").
Jousting is using this to get the players to move againts each others.
It has 3 arguments: x, y and z.
For example:

joint l_ankle
force 100 100 100
^That will make your ankle's force to all of those directions.
Last edited by DaHandy; Jul 27, 2007 at 08:31 AM.
Range function is wrong, it has two variables.

range <contract> <extend>
I believe.


And I do know that 2.8 is about the max before it turns into a helicopter blade.
Thank you guys! =)

Originally Posted by suomynona View Post
Range function is wrong, it has two variables.

range <contract> <extend>
I believe.


And I do know that 2.8 is about the max before it turns into a helicopter blade.

Thanks for the info! =)


The "alt_sides" -function:
"alt_sides" -function is almost the same function as "sides".
This one just modifies the "grabbyhands" besides of normal hands.
It has 3 arguments; x = width, y = lenght and z = height.
For example:

body l_wrist
  alt_sides 1 1 15
^That will make a silly looking left (grabby) wrist. =P

The "strength" -function:
This function will add some more power to your joints (like "force", I think, but even more powerful)
It has only one argument; power.
For example:

body l_hip
  strength 10
^That will make you left hip really powerful!


PS: When I have completed this, I will compile it to a .pdf -file. =)
Last edited by DaHandy; Jul 25, 2007 at 08:14 PM.