Head Texture of the Month: Finish It!
Original Post
How to download and view any 3D item in-game
Do you want to check any 3D item in-game that only one or a few users got, but you do not have enough TC/ST to buy them or not able to? Then this is your lucky day!
This tutorial is going to show you how to view 3D items that are in the Torishop - this can also work with any new 3D items that are released.

Note: this could be a bit confusing to a few of you so here are a few useful links while/before reading this:-

1) Getting started.

First, go to Toribash-x.xx/custom/ and create a new folder with any name, must be only one word though. For the sake of this tutorial, I will name the folder as 3DPreview.

Once you have created the folder, open up Notepad and paste this inside:-
Copy this code:
OBJ0 1; 1 0 255 1 0 0 0
OBJ1 1; 1 0 255 1 0 0 0
OBJ2 1; 1 0 255 1 0 0 0
OBJ3 1; 1 0 255 1 0 0 0
OBJ4 1; 1 0 255 1 0 0 0
OBJ5 1; 1 0 255 1 0 0 0
OBJ6 1; 1 0 255 1 0 0 0
OBJ7 1; 1 0 255 1 0 0 0
OBJ8 1; 1 0 255 1 0 0 0
OBJ9 1; 1 0 255 0 0 0 0
OBJ10 1; 1 0 255 1 0 0 0
OBJ11 1; 1 0 255 1 0 0 0
OBJ12 1; 1 0 255 1 0 0 0
OBJ13 1; 1 0 255 1 0 0 0
OBJ14 1; 1 0 255 1 0 0 0
OBJ15 1; 1 0 255 1 0 0 0
OBJ16 1; 1 0 255 1 0 0 0
OBJ17 1; 1 0 255 1 0 0 0
OBJ18 1; 1 0 255 1 0 0 0
OBJ19 1; 1 0 255 1 0 0 0
OBJ20 1; 1 0 255 1 0 0 0

These are the normal setting that 3D items usually have. In case if the item makes that body part hidden, all what will be changed is one digit:-
I am a code:
OBJ[n] 1; 1 0 255 1 0 1 0
Replace [n] with that object’s body part number.
0 = Head
1 = Breast
2 = Chest
3 = Stomach
4 = Groin
5 = Right Pec
6 = Right Bicep
7 = Left Tricep
8 = Left Pec
9 = Left Bicep
10 = Left Tricep
11 = Right Hand
12 = Left Hand
13 = Right Butt
14 = Left Butt
15 = Right Thigh
16 = Left Thigh
17 = Left Shin
18 = Right Shin
19 = Right Foot
20 = Left Foot

Once you are done from that, save it as item.dat in Toribash-x.xx/custom/3DPreview/

2) Gathering the essential information.

Now since we are done with the basics, let us get the ID of the item we want to see and download it.

Wait what?How!?

You may did not know this but an ID of an item is actually the last digits in the end of the Torishop page’s URL of the item. [That's a mouthful to say]

A huge list of almost every 3D item to date [Will try to update frequently].

To get to the Torishop page of a specific item, click [view store item]. Or click here and pick one of the items you'd like to preview from the 3D Torishop category.

View store item directly from an inventory

Viewing items that are hidden and are in the market

An example: http://forum.toribash.com/tori_shop_item.php?id=2136 - 2136 is the ID for the Sunglasses.

Now after getting the ID of the item you want to preview in-game, time to download the files. To do so, refer to these links:-

https://cache.toribash.com/objects/ID.obj , https://cache.toribash.com/objects/ID.tga .

Replace the ID with the item’s ID that you would like to preview. For example, https://cache.toribash.com/objects/2136.obj will download the .obj file of the Sunglasses. Make sure to download both the .obj and .tga files and place them in Toribash-x.xx/custom/3DPreview/.

3) Renaming, renaming, renaming, renaiming...

We are almost done! Just a few steps left.
Objects that are in the cache are renamed to their IDs, so you need to know to which body part that 3D object is.
Usually it is shown in the icon of the item which body part it is for, but in case if there are no icons whatsoever, here is a small list - Rename each and every ID accordingly or it will NOT load:-
Oooo, this is an interesting code:
Head: head.obj, head_obj.tga
Breast: breast.obj, breast_obj.tga
Chest: chest.obj, chest_obj.tga
Lumbar: stomach.obj, stomach_obj.tga
Abs: thorax.obj, thorax_obj.tga
Right Wrist: r_wrist.obj, r_wrist_obj.tag
Right Biceps: r_biceps.obj, r_biceps_obj.tag
Right Triceps: r_triceps.obj, r_triceps_obj.tag
Right Pecs: r_pecs.obj, l_pecs_obj.tga
Left Wrist: l_wrist.obj, l_wrist_obj.tag
Left Biceps: l_biceps.obj, l_biceps_obj.tag
Left Triceps: l_triceps.obj, l_triceps_obj.tag
Left Pecs: l_pecs.obj, l_pecs_obj.tga
Right Thigh: r_thigh.obj, r_thigh_obj.tga
Right Leg: r_leg.obj, r_leg_obj.tga
Right Foot: r_foot.obj, r_foot_obj.tga
Left Thigh: l_thigh.obj, l_thigh_obj.tga
Left Leg: l_leg.obj, l_leg_obj.tga
Left Foot: l_foot.obj, l_foot_obj.tga

2136.obj --> head.obj,
2136.tga --> head_obj.tga

If you are done and did these steps correctly, you should be able to see your object in-game when you load the custom folder.
For me, it’s /lp 0 3DPreview, just change the 3DPreview part to the name of the folder you had created at the first step. And make sure that the objects are on in your Options(/opt obj 1).

If you got any questions or see anything wrong here, do not hesitate to reply and have a good day.
Last edited by WorldEater; Oct 28, 2017 at 02:30 PM.
Can't you just preview in torishop? Or do some items not appear in torishop?
click my sig for a great time (WIP)
im smoking weed out of a pussy filled with money i like this
Originally Posted by Nagato9757 View Post
do some items not appear in torishop?

All the items that are created are in the Torishop, but the half or even more of them are hidden, some are legendary items and the others are just Shiai Token items.
Torishop only uses USD and Toricredits, so it will be pointless to have these types of 3D items visible in torishop - but you still can see their pages by using their unqie IDs and place one in the end of the torishop link(Wouldn't work for multiple IDs at once).
Last edited by Nokia; Jan 3, 2016 at 10:29 PM.
Shmevin's list of all items would be a useful link to add:
The past makes you wanna die out of regret, and future makes you depressed out of anxiety. So by elimination, the present is likely the happiest time.
i really liked that tutorial,explains alot.
just can /dl any player that haves the item and modify you item.dat
but,what hidden items?
and the odlov mask i saw before
discord: victortb#9592
Gj man. You put some shitton effort into this, thanks. Now do a tut on how to import toribash 3d items to blender, maya, autocad, etc
Originally Posted by Lust View Post
Gj man. You put some shitton effort into this, thanks. Now do a tut on how to import toribash 3d items to blender, maya, autocad, etc

Open/Merge/Import the .obj file in any program that is able to open that file extension, load in the .tga texture and that's really all what you have to do.
The rest is up to your imagination.
it doesn't have color when i loaded it, and it made the part of the body invisible that i was on?
Come to the Toribash Town Hall! HERE
Originally Posted by matarika View Post
it doesn't have color when i loaded it, and it made the part of the body invisible that i was on?

Sounds like an issue with the line of item.dat, make sure that it's "OBJn 1; 1 0 255 1 0 0 0" and replace the n with the bodypart. And it will have colors/textures as long as the .tga file is there [pretty positive that every .obj has a .tga file for it].
Can the list of item ids in the tutorial be updated? Missing a lot of things.
also, some items are extremely big when downloaded. how do i change its size?
Last edited by sSLight; Oct 22, 2018 at 07:36 AM. Reason: <24 hour edit/bump