gamerule
matchframes 480
turnframes 15,15,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30
flags 11
dismemberment 1
fracture 1
disqualification 1
dqtimeout 40
dqflag 0
dismemberthreshold 2000
fracturethreshold 275
pointthreshold 0
dojotype 0
dojosize 0
engagedistance 200
engageheight 0
engagerotation 0
engagespace 0
engageplayerpos
engageplayerrot 0,0,0,0,0,0
damage 0
gravity 0.00 0.00 -92.00
sumo 1
reactiontime 16
drawwinner 0
maxcontacts 8
The turnframes are lenshu-standard, with a bit of a twist at the beginning. The first two turns are 15 frames, allowing you to counter your opponents opener far better than without. This takes a lot of the bite out of traditional lenshu cheeses.
Flag 11 = No Grab
DQ timeout is super generous at 40 frames. It's nearly impossible to DQ in this mod if you're not awful, especially since some bodyparts have DQ disabled (hands, feet, wrists, ankles, arms, legs, elbows, knees).
The dismember threshold doesn't really matter anyway. Only one joint can be dismembered. Decaps are an insta-win, with a dm threshold of 290.
Fracs aren't in traditional lenshu, but I thought they'd replace dms very well. All fracs are pretty well earned in this mod, and it doesn't feel unfair when it happens. Threshold = 275
Engage distance is lenshu-standard.
Gravity is a bit strange in this mod because of the way I set everything up. -92 translates to around -30. Every part of the toris have some thrust applied to them that subtly changes how they move.
RT = 16, pretty standard.