Yellow = The bevels I am talking about... If that's their actual name. Shouldn't be that big.
Green = surfaces (supposedly) blocked from light/ shadowed
Blue = the edge that blocks the light.
The eyes seem to be shaded from a light source above the head while the hexagon has a light seemingly coming from the front
Uh. If you had clay u could mold the shape and shine light on it; that is how I figure out how to shade stuff . . .
Try shading with warm colors. Shading with black is boring.
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Also where that DISCORD AT BOI
toribash light sources for robots are always on the top. show me an example of a head where it is done with two light sources correctly which looks half way decent ingame, and ill give you a cookie.
nice one veoo.
some parts doesnt show form as it should,
The back is flat, you need to add more interesting forms the
ALSO:
you should really try deleting half of a head you like and then try replicate it until it "matches" and you learn lighting values, clockwork is nice for robotic lighting. you learn more than spamming half done textures.
find the clockwork flat. take the one half off the mirror. and then try replicate it
and seriously that head of mine in your post 3 back isn't a good example of robotic shading. ill find a better one maybe.
and if you make me take out my tablet after 4 years im gonna be pissed
and flats are way better to see whats going on than those round preview thingies.