Ranking
I feel like I've gotten worse at low grav stuff xD

Lady of the Sleeping Brocade
Attached Files
"It doesn't have to be perfect to be wonderful"
My replay thread
cool replay, your lumbar movement could use a ton of refinement though and I wish you took extra care to remove the part where uke's hand blatantly scrapes the ground and your shoulders are very twitchy at times most notably between 620-500 ish but not exclusively there

the touches at 485 and 375 are very stylish and had you juiced them up a little more it could have led to a very fast and impressive manip

dms are extremely wasteful here, I'm fine with one-hit replays but when the hit is a torso/groin kick that dismembers basically every joint it touches except one in between the whole boomhit I find it difficult to support especially when it comes from a cop-out grab

there are a lot of idle frames where you are not moving/barely moving and I suggest trying to iron those out with more dynamic movement but its mostly due to how floaty your movement is which is to be expected when you are not primarily a lower gravity player

keep making replays
Op challenge thing. Kinda rushed because my first replay broke, so I had to redo it. It's a twitchy mess, but I think it's not too bad.

Sweet Spotlight
Attached Files
"It doesn't have to be perfect to be wonderful"
My replay thread
Originally Posted by Instep View Post
Op challenge thing. Kinda rushed because my first replay broke, so I had to redo it. It's a twitchy mess, but I think it's not too bad.

Sweet Spotlight

It's damn great, manips always impress me 'cause i can never get them to look nice. I cannot tell it is rushed at all
spiiiiiin spiiiiiiiin

wip

openers are so hard to make.
Attached Files
spin.rpl (371.6 KB, 9 views)
"It doesn't have to be perfect to be wonderful"
My replay thread
Hi cool replay

opener looks fine to me, i like the wrist movement =)

manip looks really cool, it's a shame he practically punches you in the liver at 1300ish though, but i don't know how i would've avoided that either. it's cool how close to the ground he gets at like 1210. not sure how much of this manip you'll be keeping since it's a wip, but i think you should edit at around 1180 and try to sync up your arm a bit better so you can put some more juice on that push, because i think it'll make it a lot easier to continue from there like that since it is -15. the way your head closely weaves over uke's shoulder at like 1250 to avoid that headbruise is so cool

Originally Posted by tabby View Post
keep making replays

wise words
idk if its just me, but your left arm spaz'd the fuck out at 1440, but overall, im really enjoying how the replay looks so far, you getting into really close quarters with uke without making it look messy, keeping a consistent speed in your movement aswell, you're fucking nuts, can't wait for the finished product