6/10
The dismemberments are pretty neat but it's not all about speed, it looks like you are struggling to move sometimes and holding onto Uke all the time creates a slightly scruffy effect, also as you let go of Uke there was another opportunity to dismember him. However, there were some nice multiple dismemberment hits though none of them were "boomhits" and the skeet was very accurate. A replay is consider "clean" when you only touch Uke to actually dismember him, or manipulate him. so I don't think it was very clean. Still it can be slightly overlooked for the rapid dismemberments, a pose at the end would have been nice instead of watching you fall and flail on Uke's arm
Here's mine, I know it's not perfect, but I kept it quite smooth and didn't grab for any dismemberments (I did grab Uke's head after I decap'd him) when I was creating it, my idea was to slowly break Uke down, and focus on keeping the part I was working on flying in the air. I think it's pretty "clean" too, and I managed to "volley" Uke on every hit after the first.
Last edited by Iceage; Jun 2, 2011 at 06:46 PM.