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Original Post
race car jousting???
hey mr pop tart you made my mod come true and i hope to see it in the newer toribash but i need your mass moding skilzz so could you give it a try to mod them like cars
Re: race car jousting???
Can't you just... Post in his topic made JUST for this?
Don't take life too seriously, you never get out of it alive anyways.
Re: race car jousting???
i still need to put force in and engage distance should be rather large

1 is head for ordamint

2 is head in car (engage distance at least 200)

Edit: my appologies i accedently forgot the (-) for gravity and made the cars flot upwards lol
fixed it now though...
Attached Files
CarMod.tga (576.1 KB, 79 views)
CarMod.tga_thumb (13.7 KB, 9 views)
CarModOrdamint.tbm (2.1 KB, 53 views)
CarModInCar.tbm (2.1 KB, 76 views)
Re: race car jousting???
That is amazing you not only made the mod but you made it where the person was actually in the car! Truly amazing.
Re: race car jousting???
thanks ^

I don't know the format for adding force so if some one could tell me I would greatly appreciate it and could finish the motercycle mod i am currently working on.

(sorry about the spelling I'm kinda tired right now...)
Re: race car jousting???
copy and paste this. force 0 2 0 2
you can change the 2s to any number for more force or different directions.

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<DesiTwist> terty plays tb with the ghost turned off, uke turned off and uses that mouse with the ball in it
Re: race car jousting???
Originally Posted by TertyWerty
copy and paste this. force 0 2 0 2
you can change the 2s to any number for more force or different directions.

That makes no sence. The force should only be in three directions X Y and Z. You cant really do more then 3 forces on an XYZ coordinate system unless you go into another dimension which would make no sence.