modlist, please
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err.. swfixed doesn't have wrists and and ankles dq, making matches to be long and tripod'ish, i would rather prefer to have wrists dq enabled, but ankles not, to make it more dynamic, bias n such but there is like... spiritwrestlingfix.tbm
in general would be somewaht decent to have official orgs to be usefull for once and nominate the mods they believe are competative in each category, for example we have order of tk, which is for some reason official, hence recognized, which may gather around and select several mods they believe fit, same for the rest official orgs.
having official community organizations to have their imput on "cumpetative" aspect of the game have a bit more sense than having community-wide polls with least common denominators voted most, due to the obvious gap in skill between regular players and more experienced ones,
i mean really, trying to please everyone doesn't work, and the competative mods should be shaped by the people who understand aspects of the mods pretty deeply, so when they roll out something it have some creditability
got swayed a bit, anyway yeah, still looking forward to see some consolidation efforts
Any chance matchmaking sumore_v gets updated to sumore_e version that's been in official server for a see now? It's more clinch-friendly due to new toris with thinner arms, and its much easier to run. Had very good feedback.
There's currently a glitch where the replay won't show during match making, and it'll instantly skip to the next match.
Noted, thanks. Any ideas on how to reproduce it, or did it seem to be random?
what category u see sumore fit into?
It is no-grab but itțs not a striking mod and itțs not kicking either.
Maybe if u suggest other 3 mods that are competitive and make a new category or idk.
Yes. Thank you based odlov.
One thing which I'd like to point out is the problem with V's knees. Is the knee velo toned down (compared to the rest of the tori) in the new one? In V you could do some insane things with knees and it really hurted the grappling aspect of the mod.
The knees are the same, but guess what? Knees did not have increased velocity in any sumore version (always had default velocity of 40) and in fact had reduced strength (to 3 from 4). Maybe you mean hips and not knees? If you're thinking of lifting ppl with legs that's mainly hips. In sumore_e, hip velocity is reduced by 3.60, which is quite a bit.
Anyway, try it before knocking it. It's substantially different.
Could the increased velocities you thought you felt be because of different densities? Iirc correctly the densities of the limbs were cut down a good bit, which is probably the biggest reason why they seem so quick.