Originally Posted by
Ferras
I don't see why people are using arguments like "i think 512 is detailed enough".
How can the texture be too detailed for your liking?
There's a law in information technology about this (Can't really remember the exact name or definition, it's kinda like
the law of diminishing returns in economics). Take an analog input (in our case, let's say it's a painting/drawing of a Toribash head texture) and you are digitalizing it. You choose a resolution to digitalize at. Doubling that resolution over and over makes less of a "difference" with each instance of doubling the previous value, while using 2^n times the resources with each instance (n being the number of dimensions, in our case, 2). You can keep doubling that resolution until infinity, but you'll never reach an exact representation of that analog signal in digital form (unless you somehow manage to do it an infinite times).
For example:*
128->256 (Holy shit, it's awesome)
256->512(Pretty good)
512->1024(Neat)
1024->2048(Can't see the difference)
*All values are squared.
While you'd probably see some improvement with 1024 textures over 512 ones, the resources needed to handle it would be too great compared to the possible benefit.
I also wouldn't like the ensuing clutter in my custom folder caused by every pleb being able to afford 256 and 512 textures because of the economical hit caused by the new resolution.
Do you see now?
Last edited by ynvaser; Dec 21, 2014 at 12:10 PM.