Ranking
Original Post
The good bits
Because of the lack of active gamers here we'll talk about a few things.

I thought about a couple of things yesterday when I completed Dragon age (once again) why the game is this good, and why some things in a game can change your opinion about the game you're playing right now, maybe the fighting mechanics sucks shit, but you still think that ""Fuck, I love this game, It's barely playable, but I don't give a shit, this is just amazing"

I can say for sure that Fable 2 is one of my all time favourite games ever, I'm not sure why, I didn't even think that it was that good when I first bought it.

When I completed the game, I just had to play it again.
The ending in that game changed my thoughts about it in a second.
I really missed that good for nothing dog that saved my life.

Same thing with dragon age, wich is a good game anyway, but after the deep story, and my love or hate for almost every character in the game I got to know, the way that I completely destroyed other peoples lives when I made my choices, how I responded to their requests or questions.
How my nearest friend left me after I fucked up the sacred ashes etc etc.

Anyway, I could go on forever without getting anywhere.

What do YOU need in a game? What is it in your favourite game that makes it so good in your opinion?
Maybe your friend completely disagrees with you and explain to you some understandable problems in just that game.

How would you explain why the hell the game just is that amazing?
And what would you like to have more of in games today?










Also, fuck my english.
"<Nightin> i only watch gay porn for the plot"
Eroge Expert
IMO, A game MUST give the player a freedom of choice, The freedom of deciding whats best, I don't like a game that "shoves shit down my throat"
It also needs to have a really compelling story, for instance, finished a few good games but they didn't really have that great of a story, if I want to go back to a game, it needs to have a story that is really compelling, like the Mass Effect series, after you finish all of the 3 games, you will have gone through an epic journey through the life of Commander Shepard and the fight against the highly advanced machine race that comes every 50,000 years to harvest the galaxy from all intelligent life forms and you just can't help but go through the journey again, which also includes the freedom of choice and alters the course of the other games

Those are the things I really like about a good game
I just realised I have the stupidest name in the forum
ehhyyy like that thread but dunno how i can explain what i want to say properly.

id like it more to have a good feeling while playing if u really really enjoy the game and cant stop playing.
i dont know what exactly the game has that i enjoy it that much. i know thats not the graphics what i like at games, i would even play a game where my character is a @ (cataclysm D)
will write a bigger sentence with more later if i had some thoughts about this.
but ty to u jelly that u gave me the idea to make thoughts about this. quite interesting.
Parrot | Tabby | Nike | [Midnight] | Foxy | Deridor | Joel

Helping admins since 2013 (Can't ya'll leave this alone?)
Reta's Bitch, Property of Kriegery, Bribed by Bird, Tinerr 4 President.
Awaken, awaken, awaken, awaken. Take the land, that must be taken. Awaken, awaken, awaken, awaken. Devour worlds, smite forsaken
For me, I have to say first and foremost the game must be FUN. Following that, it must also be challenging. Sometimes the challenge is also part of what makes the game fun!

Fun, for me, can be had in a variety of ways depending on the game. Examples:

Wall o' text



TL;DR:
Devil May Cry because it demands you be "stylish" with your combos and mixes up the enemies per battle to demand a different approach each time. Also because it's really quite challenging, and has a good sense of humour.
Co-op games more because it leads to hilarious situations in game and generally exchange of friendly banter between you and your partners if you're playing locally with friends. Examples were Army of Two, Rainbow Six Vegas 2 and Lost Planet 2. Also Splinter Cell: Conviction's co-op side story, now that I think of it.
Hilarity or Absurdity in a game is part of what may make a game fun for me. Examples were Gmod and No More Heroes. Also anything with a fun physics and/or destruction engine a la Red Faction Guerilla or Battlefield: Bad Company 2.
Holy Shit Quotient or how many times you say "holy shit" over the course of the game. For me, this usually means the game is fun because it involves fighting - and beating - humongous bosses with your tiny character. Examples were Shadow of the Colossus and Armored Core: For Answer
Overcoming the game's difficulty makes a game fun for me too. Example was Dark Souls - the things that curb stomp you at the beginning can all be flattened by you later after you become more skilled at the game and level your character.
And finally, Character Customization. Being able to customize my character to fit any role I choose is a good selling point for me, especially if there's absurd options available. Mount & Blade was this one's example.

The more features mentioned above that a game contains, the better IMO. A game that combines hilarity/absurdity, local co-op, a fun physics engine, HSQ, extensive character customization and at least a decent challenge would be a welcome addition to my collection. I'm thinking a combination between Dark Souls and Red Faction Guerilla with drop-in co-op and a writer with a sense of humour.
Last edited by 4zb41; Mar 15, 2013 at 11:46 PM.
Basically two categories of games.
A) Games where you fight against other people - SC, WC, DotA, DoW, SupCom, etc. If it's well made and has a good meta game and is player skill based then it's very replayable.
B) Games that demand player perfection - DMC, PoP(0, etc. These are usually action games, in DMC you need crazy skill to reach the higher combos, in PoP there's a lot that's based on player skill - if you are good then you won't get hit ever in any fight, and you can kill mobs and some bosses in single combos. The game is so smooth and based almost entirely on foresight and reflexes, it's a masterpiece.

I also replayed Skyrim and Morrowind a lot, I think that's just for the adventuring factor. Oblivion pissed me off a lot. I can't really explain why I liked what I liked about them.




EDIT: Why do you have to center everything? Stop using center please, it's super annoying. Pwender you should know better...
Last edited by ImmortalCow; Mar 16, 2013 at 02:12 PM.
Originally Posted by 4zb41 View Post
For me, I have to say first and foremost the game must be FUN. Following that, it must also be challenging. Sometimes the challenge is also part of what makes the game fun!

Fun, for me, can be had in a variety of ways depending on the game. Examples:

Wall o' text



TLR:
Devil May Cry because it demands you be "stylish" with your combos and mixes up the enemies per battle to demand a different approach each time. Also because it's really quite challenging, and has a good sense of humour.
Co-op games more because it leads to hilarious situations in game and generally exchange of friendly banter between you and your partners if you're playing locally with friends. Examples were Army of Two, Rainbow Six Vegas 2 and Lost Planet 2. Also Splinter Cell: Conviction's co-op side story, now that I think of it.
Hilarity or Absurdity in a game is part of what may make a game fun for me. Examples were Gmod and No More Heroes. Also anything with a fun physics and/or destruction engine a la Red Faction Guerilla or Battlefield: Bad Company 2.
Holy Shit Quotient or how many times you say "holy shit" over the course of the game. For me, this usually means the game is fun because it involves fighting - and beating - humongous bosses with your tiny character. Examples were Shadow of the Colossus and Armored Core: For Answer
Overcoming the game's difficulty makes a game fun for me too. Example was Dark Souls - the things that curb stomp you at the beginning can all be flattened by you later after you become more skilled at the game and level your character.
And finally, Character Customization. Being able to customize my character to fit any role I choose is a good selling point for me, especially if there's absurd options available. Mount & Blade was this one's example.

The more features mentioned above that a game contains, the better IMO. A game that combines hilarity/absurdity, local co-op, a fun physics engine, HSQ, extensive character customization and at least a decent challenge would be a welcome addition to my collection. I'm thinking a combination between Dark Souls and Red Faction Guerilla with drop-in co-op and a writer with a sense of humour.

That's a pretty great post to be honest, agree with the most of your points there.
I don't really like to die alot though, one of the major reasons I didn't complete darksouls when I bought it, I actually sold it a week later or two and a month or two later I felt the need to buy it again, wich is quite interesting.

Because if we look past the "everything kills you" in the game, the dark and lonely world makes up for it, the wide viarity of monsters and weapons and stats etc etc.

Wich brings me to another point I would like to drag up here, "feeling" with the character you are playing with, running alone in a grim world filled with monsters, and the only living humans there do not give a shit about you.
I may be wrong here, but yeah, felt lonely in that game.

So, do not really know if I enjoyed playing it, but know for sure that the game is quite unique and interesting.

Same thing with Shadow of the collosus.
Felt with the character all the time, again very lonely and my only friend, yeah, my horse, got these wierd emotional feelings for it.

Think it would be quite hard for me to complete a game where I'm playing as a character I can't relate to or yeah, just not interesting.
"<Nightin> i only watch gay porn for the plot"
Eroge Expert
Originally Posted by JellyNinja View Post
Which brings me to another point I would like to drag up here, "feeling" with the character you are playing with, running alone in a grim world filled with monsters, and the only living humans there do not give a shit about you.
I may be wrong here, but yeah, felt lonely in that game.

Yeah for most of the game it did feel very lonely. Which is why I loved Solaire, as he was pretty much your bro for the entire game and always brought a smile to my face when I saw him somewhere.
"Yay! Solaire's here! Let's talk to him!"

But...



What also made the whole loneliness aspect worse was that almost every NPC you help and/or befriend on your journey will go hollow and try to kill you before the end of the game. Guess it's meant to drive home the fact that every undead (you included) will eventually turn hollow and hostile and there's nothing you can do about it. Even the great lord Gwyn from all the in-game legends went hollow. Metaphor for the inevitability of death, maybe?
be ready for a wall of text o/

i simply love games which are challenging. cause i like it to get at a border where my skill ends and i cant make it, doesnt matter how often i try it. that is for me FUN, just to get challenged so hard that u cant make it even if then with a few mistakes.
only got this in one game so far, which im playing since 2 years but still suck as hell. Osu! i dont know why i like it. but even in school i like it to get challenged with some of the stuff, only then i get fun in school (yea kill me for saying that)
depsite this i like games where the play feeling is just awesome, like jelly said fable 2. played it too 2 times. and loved them both. because the game feeling as itself is just awesome. sometimes u dont have to look to one aspect of a game. u have to see the game as ONE.

also some games have to be online for me. like it to play against ppl. which "should be better" then me. but in the end ima just pwn them. had that already sometimes in toribash here too. and in some other games.

tl;dr
challenging games are awesome
fable 2 best game ever
multiplayer games are more awesome if u play against people which should be better then u.

also i still have the feeling that i missed something
Parrot | Tabby | Nike | [Midnight] | Foxy | Deridor | Joel

Helping admins since 2013 (Can't ya'll leave this alone?)
Reta's Bitch, Property of Kriegery, Bribed by Bird, Tinerr 4 President.
Awaken, awaken, awaken, awaken. Take the land, that must be taken. Awaken, awaken, awaken, awaken. Devour worlds, smite forsaken
Originally Posted by BlubKill View Post
multiplayer games are more awesome if u play against people which should be better then u.

This is kind of an odd point for me, myself. If I go and put myself on online multiplayer and get absolutely roflstomped constantly by everyone, I'll get frustrated and think the game isn't fun at all.
HOWEVER it does become more fun if I persist with determination and eventually work my way up through all the difficulty so that in the end I, myself am the one doing the roflstomping.
Not to mention how hilariously fun/rewarding it is to actually kill someone who has been stomping your ass the whole round. Bonus points if you did it in an underhanded way.

The difference between this sort of thing and Dark Souls, for example, is that I'm more than certain that I've been killed many MANY more times before starting to succeed in Battlefield/TF2/Counter Strike :P
The problem I have is that if I leave a multiplayer FPS for a while and come back later I usually discover I've become rusty to the point of being shit at it again. The only exceptions to this rule seem to be DooM and Quake, oddly enough.

Oh yeah, I like unlocking things. Unlocking things in multiplayer so I can play differently makes a game fun for me too
Last edited by 4zb41; Mar 17, 2013 at 03:59 AM.
Originally Posted by 4zb41 View Post
This is kind of an odd point for me, myself. If I go and put myself on online multiplayer and get absolutely roflstomped constantly by everyone, I'll get frustrated and think the game isn't fun at all.
HOWEVER it does become more fun if I persist with determination and eventually work my way up through all the difficulty so that in the end I, myself am the one doing the roflstomping.
Not to mention how hilariously fun/rewarding it is to actually kill someone who has been stomping your ass the whole round. Bonus points if you did it in an underhanded way.

if the enemy is truly so good that he just stompīs u without problems, then just find a way to play him out.
thats how i do it, i take a look at him. how he does what etc. and then i try to counter him, if its a weapon or i jump on him or whatever.
but atleast that is fun for me, to find a way to defeat a better player.
Parrot | Tabby | Nike | [Midnight] | Foxy | Deridor | Joel

Helping admins since 2013 (Can't ya'll leave this alone?)
Reta's Bitch, Property of Kriegery, Bribed by Bird, Tinerr 4 President.
Awaken, awaken, awaken, awaken. Take the land, that must be taken. Awaken, awaken, awaken, awaken. Devour worlds, smite forsaken