Originally Posted by
pusga
You can argue that easier movement would just take everything to a new level and a higher standard, but I have a slight concern that it would create a tighter gap in quality between entry level and the physical limits of the game (which remain the same no matter how good people are). The difficulty of movement is responsible for replays increasing in quality non stop for over 10 years now, people are still figuring out ways to make better replays in terms of execution.
welp that would be my argument, as even with the new control scheme there will be lots of space to grow,
right now as i understand, replay-makers skill approached the engine limitations in making replays, which is really cool, so err i would probably re-phrase the argument in the sence, don't you want more freedom and more room to grow?
i mean it's not like control scheme changed and we all suddenly reach the end-point of game engine limitations, that would probably take another 10 years
Originally Posted by
pusga
I concerned myself with tweaking movement in ways I had never before, even if it's small things, I still find new things to try and improve, because it's just so stupidly hard to get everything right.
you will have bottlenecks with any kind of control scheme to get things exactly how you like, thats inevitable
i would like to give an example but not about toribash but about text editors
the core idea of a text editor is to create and edit text
thats the "gameplay" of the editor
some text editors have simple interface, like ms notepad for example, some are more complex, like notepad++, some are really heavy like vim or emacs
these are all text editors, and they all have writing/editing text as it's core "gameplay"
the only difference in the interface
for example notepad is supposed to be the easiest of them, right?
err nope
emacs and notepad have similar interface, but emacs allows you to do much more if you wish to explore it
so making a substitution in specific range is easy in emacs, while notepad can't do it at all,
then again there are people who are just using emacs, and those who are experts in it
the way they use it is similar, but experts know how to use all these juicy features avaiable to them, while novices just use the basic functionality, which is similar to notepad
but in the very end it all boils down to writing text, and not just typing words, but person's creativity and his ability to put words in sentences
one could write i luv punies
and the other could be a Shakespeare
and it doesn't matter if the one used the lastest avaiable digital editor on the market, or if he uses a feather and ink
the bottleneck is not in ability to write words or sentences, but in the mind and creativity of the person
i hope this comparison would help
tl;dr
we can surely talk about the nature of creativity and how creativity is bound to presence of limitations in some other thread, but believe, even if the new system will be flawless there going to be enough limitations to spark creativity, just because it is impossible to have a perfect control scheme that will translate whats on your mind to a computer, and even if there was, not all minds are brilliant
thats the main point i would like to get across
Last edited by snake; Jan 8, 2018 at 03:46 AM.