fixpls
Nomad Moderated Message: |
Be more straightforward with your uplifting messages or I'll fucking skin you alive. |
Loads of exciting stuff, and I'm sure even more to come. Really looking forward to stable release ! This replay search feature is going to be incredibly useful, and I'm glad you fixed the reset everything bug. Now only remains the exporting one
In the meantime : Hardness doesn't seem to affect DMs, it'd be cool if we could have a similar additional feature but completely focused on individual dm/frac threshs ?
Those two combined would give us a huge amount of possibilities for weapon fights, obstacle courses, and anything Tori could wear !
(The hardness parameter doesn't show properly in the notepad, though : it's stuck to the left. Nothing major, just slightly triggering my ocds, and it can be easily fixed with find and replace. Just thought I'd let ya know)
Also, do the models work ? Even the cube.obj in mod_assets doesn't seem to load at all ? Or am I just using it wrongly ?
Here I have a language translation file... To keep the font safe I used
U-u for U with 2 dots on it;,
O-o for O with 2 dots on it,
C-c for C with 1 comma below it;, //they arent even supported in forum lmao.
S-s for Ş-ş,
G-g for Ğ-ğ,
I-i for I-İ-ı-i
which wont be a big problem because most of the games are translated to my language in that way.
Please add it to next version I want to see it official. You wont lose something. Just 6kb more data and you get 1 more language.
In the meantime : Hardness doesn't seem to affect DMs, it'd be cool if we could have a similar additional feature but completely focused on individual dm/frac threshs ?
Those two combined would give us a huge amount of possibilities for weapon fights, obstacle courses, and anything Tori could wear !