More achievable and incremental achievements and mroe achievable incremental customisation would go a long way.
I also think daily and weekly 'quests' or challenges could be cool - kind of like how Blizzard's Hearthstone does it.
Could be things like:
Play 15 games in Judo
Perform 3 decaps in TK
Dq 2 opponents with their heads outside the dojo in aikido
You get a new one daily stacking up to 3 challenges queued up for you to do so to get max benefit you can play only once every three days provided you clear them all.
These could provide a tc reward which a customisation price model rework could take into account so that everything works nicely.
It would solve a lot of problems in one fell swoop I think:
More incremental achievement
Incentive to play daily and diversify gameplay
Price structure making customisation achievable early and rarer/better/harder to get the higher you go
Someone feel free to make a thread for the daily/weekly quest/challenge thing here if they want.
Nomad Moderated Message: |
Be more straightforward with your uplifting messages or I'll fucking skin you alive. |
Nomad Moderated Message: |
Be more straightforward with your uplifting messages or I'll fucking skin you alive. |
Nomad Moderated Message: |
Be more straightforward with your uplifting messages or I'll fucking skin you alive. |
I think a good idea would be to have a weekly competition similar to this idea. For example, whoever gets most decaps in a week gets a prize. Would need to be in official rooms too though.
And I think it would be nice to create some achievements for this idea like
First man standing (achievement for 1 week winner)
Insane week hunter (win 50 week competitions)
I'm ready! (First task for newbies)
And some achievs for task compliators in a row or in summary
What I'm keen for is just individual private challenges like I outlined in the post now quoted in the OP here. I think a lot of people will be turned off the broad competitive aspect/grind - that's what I want to move away from. I want people to have a reason and motivation to just go ingame and play. Their individual daily challenges provide that motivation and as a bonus direct them to diversify and play modes or mods or ways they don't normally.