Toribash
Original Post
Who wahts to learn about Engage Player Position?
THIS IS VERY EASY



Alright so first go to freeplay when you open toribash for a better understanding .

So now go into game rules and type 0,0,0,0,0,0 in the Engage PlayerPos. Dont move the camera around until you understand, you may get confused.

Ya i know there mashed togeather lol "notice how they are facing the same direction"

The 0,0,0,0,0,0 is split into two parts for each player
0,0,0 Tori/ 0,0,0 Uke
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Lets put the side by side now.
The first "0" is your left and right direction so if you type in
"1.00,0.00,0.00,-1.00,0.00,0.00"

the players are beside each other but there not far enough apart ( yet )
So positive ( 1 ) is moving to the left and negitive (-1) is to the right .
The same thing goes for the other 0's
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Now lets do the second 0 for your tori and uke

We have "1.00,0.00,0.00,-1.00,0.00,0.00"


but now i want you to enter a 2 in the next part , it will look like this
"1.00,2.00,0.00,-1.00,0.00,0.00"

OOOOOHHHHH man your tori just moved backwards ! Pretty neat eh ? The same thing will happen with uke.
If you make it -2 you or uke will move fowards.
So a positive number is backwards and a negitive number is fowards
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Alright ! Now we're cooking with bacon !

Lets finish this up .
The third "0" is your up and down.
So now i want you to enter in a 5 in the third "0".

so it will look like this......
"1.00,2.00,5.00,-1.00,0.00,0.00"

SHA SHA ! now your superman . So if you make it negitive ( -5.00) you will be place in the ground and i dont recomend that lol
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Alright now that your a master of the Engage Player Pos , lets look at the Engage Player Rot .

You just want to use the third 0's for this ,the functions alittle screwy .
So its set up just like the EPP , and I want you to type in...
0,0,180,0,0,180

Ta DA! they're turned around now . So if you making a mod where you want them to face each other , just type "180" in one of those spots .

REMEBER !! You can do this in any mod your little heart disires .
Thank me later guys and good luck !
Thanks! This helps a lot.
However, when saying "left and right direction", and "forwards and backwards", and "up and down", it would probably be good to add in that they are the X, Y, and Z axes respectively.