not a bad render, also what program are you using?
Criticism points (note; it's a good render I'm just saying how you can improve)
-The floor is a little off setting because of the texture, having a reflective or shiny floor I find works well with toribash chars because it fits the game.
-The hammer model is rather strange, thought about looking into war hammer's on Google images for inspiration?
-this might look good with volumetric light, meh just an idea really...
-The position of the hands needs to be worked on a bit, one is barely grabbing the handle and the other almost has it going through it's wrist.
-The torso seems to be bent so far back it's broken, try bending the legs further back and the abs a little forward then rotating the whole model to get the same pose you seem to be going for but without the broken abs.
-Green, pink and tan? please please please pick better colours.
-Maybe add an uke in the foreground but only partly on camera, or over the shoulder shot to make it seem as if you are about to hit uke, this might bring more life and movement to the image.
bonus points:
-not bad shading.
-hammer does look metallic.
-good ideas for the pose.
model: 16/25
pose: 18/25
textures: 6/25
shading: 20/25
overall: 60/100
Side notes:
-keep practising, it's worth it with you :3.
-the link on your post is broken (the link for the larger verson)
your link: http//filesmelt.com/Imagehosting/pics/115f1d7ad70049c70eb02238a0c2a49c.png
correction:
http://filesmelt.com/Imagehosting/pi...38a0c2a49c.png
Last edited by Vox; Jan 5, 2009 at 02:41 PM.