in the current sumore my matches are usually won through hooking of legs/groin so Im not sure I entirely agree with you there. However I do concede that the older sumore mods were certainly more grappling focused. I maintain that grappling is the best place for it though.
1. Im not completely sure what you mean by feet first handpushing so I cant comment, I would like to see an example of what you mean.
2. I see what you mean, however as a result of the ed I have only seen 1 of many snapkicks in this mod result in a win, the speed does however disadvantage all out defense, which makes the games more attacking based and more interesting to play. Personally I can see how this could be viewed as an issue however within an undeniably mediocre sample size of my matches in this mod and its predecessor/alpha version of the mod (rekbo) it has been very consistent in terms of who won the match. E.g fallu was far better than me at the mod and won 7/8 games.
3. It is relatively untested but has been tested in the form of rekbo, however as mentioned above it is in the matchmaking system to be tested, as it was always clear there would be teething problems. The way I see this current period is as a testing of the matchmaking system and all its parts, so it is being tested by the community actively now and its therefore good to see it is being noticed and discussed.
Thanks for the proper response. I cant exactly agree with those but I have just a little exp with the mod, so I cant just say that what you're saying is wrong.
What I mean by handpushing is going vertical with contracted knees and pushing forward with hands, like you do in lenshu and rkmma.
Matchmaking is not working in the sense that it just puts you into a random category regardless of what you select. (Almost always Grappling)
And, why is Sumo_re in the grappling category?
Ideas:
Make ranks only achieved through matchmaking.
Improve the advertisement of this feature. (Make everyone aware this is important aspect of toribash)
Actually test it before releasing... (Kappa)
I think I know what you mean, I think the tfs are low enough for this to be countered through defensive grabs or kicking, however I have yet to see this tactic used at all
So why was this mod chosen? Who pulled this mod out of their ass? Because that's what has happened since you yourself have said that its not been tested yet.
35 gravity mod with 180 ed? Nice kicking mod. Combined with kickboxing the modlist is an absolute joke.
You've yet to say a single reason why reken is a good mod for competition. The only reason you're defending the mod is because the staff chose it.
The staff doesnt need a white knight to defend them. They should be able to state reasons themselves.
I cant answer for all of these mods (kickboxing I dont support being there for example), but the thinking behind reken is that it is a promising mod made by a good modmaker for this kind of mod which doesnt seem to have any current issues as far as I am aware. Since there will be teething problems and many edits before the matchmaking system is how it will be in the end it seems perfectly sensible to test out what mods are ideal for the system.
What problem do you have with reken? Currently all youve provided is "I dont like it, heres a super vague reason which could mean anything" rather than anything specific or constructive.
2. I see what you mean, however as a result of the ed I have only seen 1 of many snapkicks in this mod result in a win, the speed does however disadvantage all out defense, which makes the games more attacking based and more interesting to play. Personally I can see how this could be viewed as an issue however within an undeniably mediocre sample size of my matches in this mod and its predecessor/alpha version of the mod (rekbo) it has been very consistent in terms of who won the match. E.g fallu was far better than me at the mod and won 7/8 games, whereas against Wizard (sorry Wizard) I went 5/0 iirc, Wizard can confirm or correct this score, but he will certainly tell you that it was consistent. Of course these are not the only games Ive played but they are the only times I have played a large-ish amount of games against the same player that I can remember
3. It is relatively untested but has been tested in the form of rekbo, however as mentioned above it is in the matchmaking system to be tested, as it was always clear there would be teething problems. The way I see this current period is as a testing of the matchmaking system and all its parts, so it is being tested by the community actively now and its therefore good to see it is being noticed and discussed.
Please dont make this go round in circles - thanks. All your points in that post had been answered in previous posts.
What exactly are you arguing? That it is a kicking mod? Or that it is a competitive mod? Because Im not sure anymore.
That it's not suitable for the tag "kicking".
But mate, I have at no point expected anything from you. I don't know why you are taking the stance of defending reken when you are not reasoning why its a good mod.
You are just white knighting for staff at this point and I dont understand why.
I'd like to hear someone who is in charge or someone who knows their shit about the competitive aspect of the game tell us / me why they picked that mod.
I don't really even want to argue this with you because why would I?
You are not staff, in charge or an expert in this area so can we please stop arguing this amongst the two of us and get someone who can make a difference here?