group rules
Aikidobigdojo.tbm
ErthTKv2.tbm
Boxshumushuv3.tbm
Lenshu3ng.tbm
the player who disconnects is punished with a 2x elo loss—worse than if they had actually lost.
the bet of the player who disconnects is not returned.
no one necessarily benefits when a player disconnects, but the player who disconnects is always punished
the player who disconnects is punished with a 2x elo loss—worse than if they had actually lost.
the bet of the player who disconnects is not returned.
no one necessarily benefits when a player disconnects, but the player who disconnects is always punished
3) Conceding pings as equal to a match lost has long been a staple of clan wars, as well as other forms of 1 on 1 events. I have no actual reason to look at a ping in a tiebreaker any differently. It's unfortunate for it to happen, but it is still a factor of the game and needs to be considered as something players accept as a possibility.
4) I cannot overturn this ping, without overturning other pings that have occurred prior, one being obviously linked in this clan league match with diamond, but there were others that occurred. I cannot in good conscience recount one or both of those pings without also recounting pings that other clans have had losses from.