Originally Posted by
DrHax
2) If you create a system that only few people benefit from (the top... let's say 25), then few people will care. Where there are millions of players excited that they went from Bronze to Silver in League of Legends/Starcraft II or Silver to Gold in Counter Strike: Global Offensive, those small but gigantic land mark changes don't exist as of yet to appeal the other 500 players who are never and will never be good enough to play in the end of the month tournament. Find a super small way to reward players and excite them along the way that this time they got to rank 1,000 instead of 5,000 or 800 instead of 1,000 and you'll hook people in. Preferably a way that doesn't destroy the economy.
This. Currently we have 3 kinds of rewards for ranking up. Make it possible to get small but rewarding prizes.
1. The 5k tourney available for rank 500. Good income of tc if you're a decent player.
2. The monthly tourney for top 32. A fun way to get into a competetive event without breaking your sleeping routine.
3. The rank 1 award. Instead of giving one player one million tc, you should split it up and give top 5/10 tc daily. Would eventually make me want to push for rank, cause the way it is now, I can't be arsed. I got a job, and while I'm working, someone is shovelling 10 elo an hour.
Right now it's either being under rank 500 or 32, or nothing at all for most people. There's no real reason for getting rank other than getting to those milestones, and when they do, they stop playing ranked.
It is a really good system though, just make it longer to make it less stressful to actually get in an play. 4 seasons should be good, one for every part of year.